



Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]



I wouldn't oppose this. But I wouldn't care much either.
My problem with Trusts is just that they feel incredibly weaker, slower, less customizable and competent compared to squadrons. Queuing with someone else wouldn't change that much to me.
They feel like a downgrade. The fact they follow a script to avoid mechanics so you can learn them doesn't make them any better, since now squadrons can ignore majority of the mechanics anyway.

Well i honestly just used this trust stuff once to see whats like and than decide to stay with Player Groups since everything goes faster, smoother and you don't have to start the boss battle all over again if you die (if it just you). The trust npcs need a generell dmg buff and more AoE to be a reasonable alternative to the normal dungeon finder.
I think they just Improve the Adventure Squadrons with what they have learned from the Trust Npcs. Than the AS would be more attractive again and more fun.
Last edited by Missbone; 05-22-2021 at 12:12 AM.



I think it does what it's meant to do, act as a initial guide to new dungeon mechanics and frees up Dungeon-queues that are tied to Story progression in the newer content, as well as allow a bit of breathing room for blind runs so people aren't getting story spoilers watching Dungeon video guides.
The AI of course just could use a bit of work.
The one thing I'd really like to see though in the Trust system is a much wider range of NPC selection.
Journey to all fish: 1383/1729 (348 remaining) [79%]


I LOVE the idea of Trusts. That said, they suck, take two to three times as long to kill anything and in general are always the worse option.
They need improvements BADLY and I would welcome them.





They're supposed to be worse than normal groups, though. They can't make them too powerful or it could affect the Duty Finder.
Reminds me of my husband. >< I pity the duty finder groups he gets.I'm not talking about the npcs, Do you think the developers will ever let us Duo with them?
I have two cases where I would love to do group content with players, but one of them has anxiety due to abuse from players in wow. The other is a 63 year old lady who has a very hard time understanding basic concepts like dots.
Them both I would love to do dungeons with, and go at pace they want. Slowly teaching them, and helping in what ways I can. Without the pressure of keeping with a group of players pace.
I think the Trust system could be used for good, and would like it expanded.





Same with mine. I'm a WHM main and he was BLM. I am MUCH more into this game than he was. He did look up rotations and practice them. He just has never been good at the sort of lightning fast twitch type reactions you need to have for mechanics in this game sometimes. Having people being impatient with him in groups because of it didn't help. If we could have a environment where we could learn together without having to put up with snark and nasty attitudes like you can solo in Trusts, then I think he'd still be playing.


I don't think they'd make the Trusts significantly stronger than they're currently. Maybe some lower potency AOE skill, but that's probably it.
If the Trusts become too strong that we'd be able to finish a dungeon about the same time as with average DF, nobody would queue in DF anymore and we'd have people complaining about how FFXIV becoming less like MMO, lack of social aspects, etc etc.
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