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  1. #11
    Player
    Tyssyn's Avatar
    Join Date
    Feb 2018
    Location
    Gridania
    Posts
    284
    Character
    Tyss Kaatapoh
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    I think this would be a great idea, because sometimes, you and a friend just want to run something together and chill - or in OP's case help teach - but don't want to have to run with some random player who could be chill or could be a serious pain or anywhere in between. I use trusts to level classes I know I am abyssymal at and don't want to inflict on 3 other people or don't feel comfortable with (tanks and heals - I'll do those with friends but not random people except for msq DF). I don't mind the fact that trusts don't aoe and it takes a little longer to get through the dungeon, since for me as a dps - that time is saved by not having a wait in queue.

    Trusts are a great learning tool, letting 2 people go in with 2 trust npcs would make it even more valuable as a learning tool because the more veteran player is ready and willing to help their friend learn.
    (4)

  2. #12
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wavaryen View Post
    I'm not talking about the npcs, Do you think the developers will ever let us Duo with them?


    I have two cases where I would love to do group content with players, but one of them has anxiety due to abuse from players in wow. The other is a 63 year old lady who has a very hard time understanding basic concepts like dots.


    Them both I would love to do dungeons with, and go at pace they want. Slowly teaching them, and helping in what ways I can. Without the pressure of keeping with a group of players pace.



    I think the Trust system could be used for good, and would like it expanded.
    While I have no problem in principle with expanding the trust system if done right it does have to be balanced so that it doesn't replace the DF too much. I know for me once I hit level 71 on a DPS job I'm done with DF dungeons, even with a slower run it ends up being faster than waiting in a queue and I can afk when I want. My next tank will be also done with trusts so I can level them up, I did PLD for the MSQ so that's 2 out of 4 tanks and all DPS roles I wont be using DF for.

    FF14 is a very solo friendly MMO to begin with so I'm not sure the slider should be moved too much further in that direction.

    I think the best solution for you and your friends would be to unsync dungeons where possible, I know it's not a perfect solution but expanding the trust system isn't perfect either, it might be for you in your situation, but not necessarily the for the game as a whole.
    (0)

  3. #13
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I'd still love a revamp of all of the companion systems to fold Chocobos, Squadrons and Trusts all into the same system. Allow players to take chocobos into dungeons, allow squadron members out into the open world, allow trusts to be customized like squadron members, etc. And, yeah, allowing a companion to take the place of any party member in a pre-formed group.
    (2)

  4. #14
    Player Jadedsins's Avatar
    Join Date
    Jul 2015
    Posts
    365
    Character
    Sofia Bishop
    World
    Balmung
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Artemiz View Post
    While I have no problem in principle with expanding the trust system if done right it does have to be balanced so that it doesn't replace the DF too much. I know for me once I hit level 71 on a DPS job I'm done with DF dungeons, even with a slower run it ends up being faster than waiting in a queue and I can afk when I want. My next tank will be also done with trusts so I can level them up, I did PLD for the MSQ so that's 2 out of 4 tanks and all DPS roles I wont be using DF for.

    FF14 is a very solo friendly MMO to begin with so I'm not sure the slider should be moved too much further in that direction.

    I think the best solution for you and your friends would be to unsync dungeons where possible, I know it's not a perfect solution but expanding the trust system isn't perfect either, it might be for you in your situation, but not necessarily the for the game as a whole.

    Would turning an solo friendly options to be allowed extra players to do it really be that bad? The people who just do trusts and not do DF this would not change much. As that solo option is still around. Trusts already help players not need to group for dungeons. Getting players who want to play with others with that system encourages social elements does it not?
    (1)

  5. #15
    Player
    Artemiz's Avatar
    Join Date
    Nov 2013
    Posts
    709
    Character
    Darwinian Origin
    World
    Twintania
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Jadedsins View Post
    Would turning an solo friendly options to be allowed extra players to do it really be that bad? The people who just do trusts and not do DF this would not change much. As that solo option is still around. Trusts already help players not need to group for dungeons. Getting players who want to play with others with that system encourages social elements does it not?
    Sure, but you're moving the slider towards a co-op game, rather than an MMO.

    Having seen what the trust system has done to FFXI I think is something we should consider. It's almost completely destroyed the MMO aspect of that game because it's too good. In that game you always have a healer, or tank when you need one, you can always get the buffs you want. The only content that's immune from this is the most recent endgame stuff because that needs real players, trusts aren't good enough.

    We just need to be careful that's all, it's a careful balancing act.
    (1)

  6. #16
    Player
    Hyperia's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,553
    Character
    Aileen Pureheart
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    I’d like to see the trust NPCs use their AOE abilities instead of using their single target only. It’s one of the reasons why I don’t use trusts because they take three times longer than a normal player group.
    (1)

  7. #17
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,103
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    I love the trust system I think it would be great if they where expanded upon.

    The game caters for all, it does not matter if they allow more trust instances for the people who want it, I do not feel it would be game breaking.

    The trusts are far from perfect but I like my own company at time and I also duo so if we could add a couple of trusts to that it would be so good!

    At the moment the game is doing really well, in FFXI the trusts are great, the game is not what it was but the trusts help keep it alive for some people.

    I would love to able to customise them more the squadrons are too clunky and I hated it.
    (0)

  8. #18
    Player
    Juzjuzz's Avatar
    Join Date
    Jul 2019
    Posts
    382
    Character
    J'uzo Okita
    World
    Louisoix
    Main Class
    Gunbreaker Lv 90
    I play often with the best friend i met in game. Almost always going on New content with him. I'm going to do the same next week and for endwalker.
    But we can't use trust and have a little bit more immersion when we visit a new dungeon for the 1srt time. Usually we go way faster when we use randoms and don't take our time to not get in the way (i usually tank so i often try to set a good pace).
    When i did shadowbringers story (i did it alone) i really enjoyed the trust system and doing it with my friend could have made it even better. It's just fun to have the character alongside you imo.

    Trusts usually do mecanics in a predetermined manner, so why replacing 1 trust with 1 player is a problem?
    (0)
    Last edited by Juzjuzz; 05-21-2021 at 06:18 PM.

  9. #19
    Player
    Kobalos's Avatar
    Join Date
    Mar 2018
    Location
    London
    Posts
    433
    Character
    Narukai Nephilim
    World
    Zodiark
    Main Class
    Black Mage Lv 90
    I just wanna be able to vote kick Urianger for messing up mechanics.
    (0)
    “We are all in the gutter, but some of us are looking at the stars.”

    ― Oscar Wilde

  10. #20
    Player
    ReiMakoto's Avatar
    Join Date
    Jun 2017
    Posts
    1,197
    Character
    Rei Makato
    World
    Zodiark
    Main Class
    Machinist Lv 90
    The reason why the system currently doesnt allow duoing is because trusts are designed to take a specific amount of time, and actively adjust their dps around yours to try and always make a run take the same time. If you could dual queue into trusts they would be significantly faster due to having access to 2 players aoeing, which cant be scaled in the same way as the way the current system works.
    (1)
    Savage Completion Rate ~5%+ of active players. Community: "Ugh stop catering to savage"
    Ultimate Completion Rate ~1% of active players. Community: "Ugh stop catering to the hardcore raiders"
    Frontline/ Rival Wings/ Hidden Gorge Mount Aquisition ~0.05-1% of active players. Community: "Ugh PVP is so dead in this game, they should stop investing in it"
    Blue Mage Morbol Mount Aquisition ~0.01% of active players. Community: "WoW bLuE mAgE iS sO fUn AnD aCtIvE i CaN't WaIt FoR mOrE lImItEd JoBs"

  11. 05-21-2021 07:43 PM

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