And the obvious solution to that as already pointed out in this thread is to finally remove potency from gap closers. Let them be what they are supposed to be : utility, and not damaging OGCDs.
So that it can be pigeonholed into damage-dealing, rather than functioning as a gap closer?
If it had two charges, Onslaught would be the best gap closer by miles; as is, it's still arguably the best.
"Free" oGCD potency isn't free; it factors into the ppm of the job as a whole and therefore always comes at cost to elsewhere in the kit. A job as a whole may be overtuned over a period a time, but it's not going to be because their gap closers had more potency or less resource cost attached to them. Design for the gameplay you want; the numbers assigned to a particular skill will be ultimately irrelevant except insofar as they influence said gameplay (e.g., through breakpoints by which they change what, optimally, should be prioritized in a given situation).
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