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  1. #1
    Player
    usernameuwu's Avatar
    Join Date
    Oct 2019
    Posts
    38
    Character
    Aya Lin
    World
    Louisoix
    Main Class
    Paladin Lv 80

    FFXIV needs a reason to use classes outside of roulette.. ie better open world

    What is the point of leveling so many things to 80 when you can only fight stuff in roulettes? Or instanced content? Sure you can go fight monsters in lower level areas, but for what??

    But wait we have eureka and bozja!! Amazing right? But all that is gated behind a long questline and is usually forgotten when the new expansion comes out. At their core, they're just fate grinds.
    I have pinned my #1 reason of boredom to this. It just cant compare with GW2 open world event chains ,world bosses, etc.

    Though i highly doubt the dev team will change the formula this late into the game's lifespan.
    (8)
    Last edited by usernameuwu; 05-20-2021 at 12:10 PM.

  2. #2
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    I'd like to see some sort of archaeology system implemented. It'd give people a good reason to go out into the game world and allow for more lore to be uncovered in the process.

    It could even be done via the Chocobo Hot and Cold minigame from FFIX.

    As for rewards? Mounts, fashion accessories, crafting materials, minions, housing furniture and so on are all on the table.
    (10)

  3. #3
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    I agree with you, but if I recall correctly, Yoshi-P has mentioned he's content with the current open world gameplay. I don't think we'll see any significant changes anytime soon.

    Edit: It also bothers me how overused FATEs are for, well, everything. Seasonal events, Relic, Eureka, Bozja, etc. I think it wouldn't bother me so much if they had more variety other than: 1. Kill big enemy. 2. Kill wave of small enemies. 3. Escort NPC and kill small enemies. 4. Defend/Attack X while killing small enemies. 5. Collect items while killing small enemies. And that's it. Once you've done a handful of FATEs, you've done them all, sadly. And they get repetitive really fast.
    (6)
    Last edited by Raskbuck; 05-20-2021 at 12:14 PM.

  4. #4
    Player
    Callinon's Avatar
    Join Date
    May 2014
    Location
    ???
    Posts
    1,557
    Character
    Callinon Soulforge
    World
    Ultros
    Main Class
    Dancer Lv 90
    Hunts, Fates, Quests, Maps...

    Sounds like the open world has content. What are you really complaining about here?
    (4)

  5. #5
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Callinon View Post
    Hunts, Fates, Quests, Maps...

    Sounds like the open world has content. What are you really complaining about here?
    They've all been present in the game since the days of ARR. Other MMO's shake things up more in regards to the open world so it'd be nice for FFXIV to do the same thing. It's such a beautiful game world, after all - and it's a real shame that some zones are given very little attention in the grand scheme of things.
    (7)

  6. #6
    Player
    FrogDog's Avatar
    Join Date
    Aug 2013
    Posts
    338
    Character
    Jubei Murata
    World
    Lamia
    Main Class
    Gunbreaker Lv 100
    I guess Shared Fates was an attempt to incentivize this sort of thing, but interest in it seems to have fizzled shortly after Shadowbringers came out.

    The fact that there's content that exists for the open world doesn't mean it'd hurt to have more. Besides, Fates, Maps, and Hunts are more group-oriented. Trying to do FATEs alone is pretty mind-numbing.

    I like the archaeology idea. ESO has an archaeology system that's pretty cool. You get "leads" on artifacts from doing other content and the rewards can be anything from gear to furniture. Other MMOs have similar things - EQ2's collections come to mind too. I know that if something like this was in FF, I would spend a lot less time sitting around towns or housing.
    (4)

  7. #7
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,416
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by FrogDog View Post
    I guess Shared Fates was an attempt to incentivize this sort of thing, but interest in it seems to have fizzled shortly after Shadowbringers came out.

    The fact that there's content that exists for the open world doesn't mean it'd hurt to have more. Besides, Fates, Maps, and Hunts are more group-oriented. Trying to do FATEs alone is pretty mind-numbing.

    I like the archaeology idea. ESO has an archaeology system that's pretty cool. You get "leads" on artifacts from doing other content and the rewards can be anything from gear to furniture. Other MMOs have similar things - EQ2's collections come to mind too. I know that if something like this was in FF, I would spend a lot less time sitting around towns or housing.
    Yes! To this day I can't see something gold/blue/green and shiny on the ground without thinking "OO! Shiny!" and often trying to go interact with it. There was another thread about more open world items where I also mentioned EQII's collection system.

    I agree that the Shared Fates were probably trying to encourage this more. And it did work for a bit but then like you said, it fizzled out.

    I love the archaeology/Chocobo Hot and Cold idea. I think if it's something you could do solo or group then it would have more lifespan once the hype for it dies down since people could still make good progress solo.
    (2)

  8. #8
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,258
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Never heard of hunts? You can usually find rank A hunts around the maps, which are open world bosses that people tackle together in a party and frequently use their other classes with.
    (1)

  9. #9
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    I really wish we had better open world, specially after playing GW2 or even RO. People that think that FFXIV open world has good/engaging content clearly never played something with a different vision. Of course, FFXIV is it's own game... But each expac we get such beautiful zones that end up being dead after msq is done, and the game turns into a queue-fest while standing in limsa/fc point/personal house.

    A pity! But I don't see it getting any better. Nowadays, if I want a good open world I just play other games while I'm not subbed.
    (3)

  10. #10
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,238
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I really think it's time for the dev team to do another reconnaissance run on other MMOs like they did with WoW at the beginning of ARR.
    They could stand to learn a LOT from GW2's open world design philosophy, cause comparing the two, FFXIV's is just sad and dead, whereas you could be the only one in the zone in gw2 and the world would still feel alive.
    (2)

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