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  1. #1
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90

    Melee Shield Healer Idea

    I'd like to play a melee oriented healer (where all of my skills are melee range except for a couple of single target heals), but what makes it distinct from the other healers is that where most of the skills are do some amount of damage but then have a secondary effect (maybe determined by stance?) that's a DoT, HoT, Shield, or a buff/debuff.

    Maybe call it a templar as it's mechanically similar to a paladin?

    Seems like it could possibly be interesting, especially since it's going to want to stay in melee range and that fits in well with the GOTTAGOFAST instance meta we seem to have.

    Thoughts?
    (2)

  2. #2
    Player
    ItMe's Avatar
    Join Date
    Jun 2020
    Location
    Lumsa Lomsa
    Posts
    4,178
    Character
    Iiiiiiiiiiit's Meeeee
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    Would your skills also be primarily instant cast?
    Cuz a cleric like this would have to be pretty mobile.
    (0)

  3. #3
    Player
    Xia_Thas's Avatar
    Join Date
    Jan 2014
    Posts
    126
    Character
    Xia Thas
    World
    Excalibur
    Main Class
    Gunbreaker Lv 86
    Closest thing I can think of that's remotely like that is WoW's Mistweaver Monk (Melee dps healer) and to an extent Disciple Priest (Dps converts to healing / shields)

    The first issue I'd see is the loss of Healing you'd get when a boss does a mechanic that requires you to move out of melee range which would intterupt your healing flow. Healers right now can sit comfortably in a safe area and fling heals / shields without that issue.

    The second issue is most ideas you could use to justify melee healing / shielding you could do at range with no real reason as to why not. I go to Mistweaver Monks who had a whole mechanic based on melee dpsing to heal, but then in raiding content you'd see them in the back channeling their ranged heal and jade serpent statue.

    The Disciple Priest is close to what you are describing save with less mechanics. They have single target heals they can throw out that grant a player a buff. All players with said buff get healed for percentages of damage dealt that the priest does. That's the basic explaination anyways.

    I ultimately feel FFXIV healing is so set in ranged healing that a melee healer would suffer tremendously comparatively to their counterparts.
    (3)

  4. #4
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Don't you find it jarring how Arcanist is the only one that has a branching option? I seriously believe they should go back and separate the class and jobs at 30, the solution is easy.

    Now on topic, wouldn't it be great if Pugilist could go White Monk or as you mentioned Gladiator into Templar/Cleric.

    It just feels so incomplete.
    (3)

  5. #5
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aluja89 View Post
    Don't you find it jarring how Arcanist is the only one that has a branching option? I seriously believe they should go back and separate the class and jobs at 30, the solution is easy.

    Now on topic, wouldn't it be great if Pugilist could go White Monk or as you mentioned Gladiator into Templar/Cleric.

    It just feels so incomplete.
    The Devs have stated that the split class idea was a huge mistake that they have 0 intention of returning to and have held that mentality since moving from ARR into HW, and as someone who's first job back in 2013 was Arcanist and who played SMN and SCH, I totally agree that there's just no reason to do that.

    Attaching SMN to this poison mage and to SCH was a detriment to SMN thematically and mechanically throughout the years, and even now it struggles to deliver on the job fantasy of the final fantasy summoner. Moreover, you're not actually saving any amount of work by connecting the classes. Even if they wanted to add something like a White Monk, a Templar, or Cleric, they would just have the job be completely independent rather than stapling it to an existing job for no real reason.
    (6)

  6. #6
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ty_taurus View Post
    The Devs have stated that the split class idea was a huge mistake that they have 0 intention of returning to and have held that mentality since moving from ARR into HW, and as someone who's first job back in 2013 was Arcanist and who played SMN and SCH, I totally agree that there's just no reason to do that.

    Attaching SMN to this poison mage and to SCH was a detriment to SMN thematically and mechanically throughout the years, and even now it struggles to deliver on the job fantasy of the final fantasy summoner. Moreover, you're not actually saving any amount of work by connecting the classes. Even if they wanted to add something like a White Monk, a Templar, or Cleric, they would just have the job be completely independent rather than stapling it to an existing job for no real reason.
    IMO SE should disconnect the SMN (and arcanist) from SCH and turn SCH into a job you unlock with it's own XP bar once you have Arcanist to 30. It may suck for all future SCHs to have to level it separate from SMN, but IMO that's the best thing SE can do for both jobs.
    (2)

  7. #7
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    The Devs have stated that the split class idea was a huge mistake that they have 0 intention of returning to and have held that mentality since moving from ARR into HW, and as someone who's first job back in 2013 was Arcanist and who played SMN and SCH, I totally agree that there's just no reason to do that.

    Attaching SMN to this poison mage and to SCH was a detriment to SMN thematically and mechanically throughout the years, and even now it struggles to deliver on the job fantasy of the final fantasy summoner. Moreover, you're not actually saving any amount of work by connecting the classes. Even if they wanted to add something like a White Monk, a Templar, or Cleric, they would just have the job be completely independent rather than stapling it to an existing job for no real reason.
    No, their mistake was having the branching job go off the same class. I'm suggesting they lock the classes to 30 and make the jobs branch off fresh without any attachment.
    (1)

  8. #8
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by Aluja89 View Post
    No, their mistake was having the branching job go off the same class. I'm suggesting they lock the classes to 30 and make the jobs branch off fresh without any attachment.
    I still fail to see what that accomplishes that just having the job start from new can't.
    (3)

  9. #9
    Player
    Aluja89's Avatar
    Join Date
    May 2018
    Posts
    466
    Character
    Aluja Bright
    World
    Cerberus
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by ty_taurus View Post
    I still fail to see what that accomplishes that just having the job start from new can't.
    What?

    Oh you're a fanboy, moving on.
    (0)

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,795
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    I still fail to see what that accomplishes that just having the job start from new can't.
    Facilitated player access to roles/capacities while following desired themes and, more importantly, less job theme occlusion.

    Want a Marksman job? Sorry, we've already got Machinist, even though it has increasingly little to do with gun usage.

    Want a Ranger job? No can do... already have our bow-wielding job.
    (2)

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