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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,556
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silvra_Mihgo View Post
    They change to trigger two types of a effect, lets say a Flourish I & Flourish II.
    So Cascade and Windmill can trigger Flourish I which unlocks a single combo use of Reverse Cascade or Rising Windmill.
    Fountain and Bladeshower can trigger Flourish II which unlocks a single combo use of Fountainfall and Bloodshower respectevly

    They could also depending on how best to optimize the system and UI do other things like change the text / requirements where the lvl2 steps (Reverse / Fountainfall etc) can be trigger be either but I think that makes the text/UI clunkier on tool tips but it is one less buff I guess? I am curious to see how they optimize.

    Also curious to see the extension AOE from what we saw at the end of Improvisation. I am hoping its a more powerful triggered heal (akin to a Healing Waltz II-III or something) Improve always felt a little underwhelming to me in its use.

    I still wish Saber Dance was off the GCD, but given its potency, I think that's asking too much.

    Well see how potency overall changes across all the jobs. I hope Standard and Technical still hit like AOE trucks.
    Ohh, got it!

    Hm, I wonder if that can impact the action Flourish. Not gonna lie, I would love not to have to use the AoE combo procs during my single target rotation. It's awkward because it feels like an afterthought, since that doesn't really add a lot of complexity to the playstyle, since you'll be on mid/close range anyway for your steps.

    I would really love if Saber Dance was oGCD (with potency adjustment?), but more like to have something else than that fourth feather... to have something to weave during the TS downtime. Sometimes RNG makes the DNC gameplay so slow during that time that I really feel tempted to spend my 3 saved feathers, lol... alas, knowing my luck I would probably botch get to TS without feathers.


    Quote Originally Posted by Shironeko_Narunyan View Post
    Dancer might have less buttons, but it forces you to watch the skill bar more than other jobs do.
    I can play tanks and some DPS jobs (Samurai for example) without UI, and it works just fine. That's unthinkable with the reactive gameplay of the DNC.
    That also means you have to multitask more compared to "autopilot jobs", who can focus on mechanics while leaving their rotations to their muscle memory.
    My solution to this was to create a small actionbar close to the center of the screen (that I toggle whenever I have to use) and I just add my 1-2-3-4 there, so I can see the procs light up. I would love if we had an UI option to just create that kind of thing without having to use actionbars.
    (0)

  2. #12
    Player
    Silvra_Mihgo's Avatar
    Join Date
    May 2021
    Location
    Gridania
    Posts
    13
    Character
    Silvra Mihgo
    World
    Zalera
    Main Class
    Dancer Lv 90
    You can also just adjust the placement of your "buffs" bar and resize accordingly. I tried the floating visual bar for a while but it became to hard to loose a hotbar, so I just adjusted the buff icon location instead.
    (0)
    FYI: I am made of candy! >^.^<
    I hope life is not a joke, if it is, I don't get it....

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