Interesting that they do this on hamlet. I see that they have to since you will be scored and the jobs/classes represented adds points. I cant help but wonder if this is something they plan to carry over to other new/old content at some point.


Interesting that they do this on hamlet. I see that they have to since you will be scored and the jobs/classes represented adds points. I cant help but wonder if this is something they plan to carry over to other new/old content at some point.
they should have done that with the last fights.



I think Hamlet defense is a special case, because you get scored on how well you did. This should not be extended to raids/dungeons, etc.

i think it should be extented, for various reasons but mostly cause ppl demand multiple classes for raids and thats just plain stupid
I just want to play my dragoon in peace guys. I like this job locking system
Retired FFXI character: Ranok of Sylph
Sweet. Mining potions for an hour should be fun.


Locking class in raid will just encourage more class stackins because it will have more risk. Careful with what you ask for if you want invites fellow DRGs.
I think their thought was that players should construct a party carefully before entering
And/or the current system will only allow for rewards to be given based on what you do as one class, and it's too complicated to make a program that will reward you based on what you do over several classes.
Probably time constraint issues too.
That said, I doubt we'll be seeing too many DoL/H participating in the actual battles because of this.


the way i interpreted it is dol and doh give crap to the npc outside of the instance for a certain amount of time, then the instance is ready to enter for battle classes.not sure if that's right since i don't care much about it and didn't try to understand it too much.I think their thought was that players should construct a party carefully before entering
And/or the current system will only allow for rewards to be given based on what you do as one class, and it's too complicated to make a program that will reward you based on what you do over several classes.
Probably time constraint issues too.
That said, I doubt we'll be seeing too many DoL/H participating in the actual battles because of this.
Lol all classes are involved in all parts of it, The 50 hr part the DoW/M they do cargo escorts, DOL/H supply the hamlet. During the 25hr battle phase all disciplines can enter, the DOL act an enfeeblers weakening the enemies, while the DOH act as enhancers helping their side. the DoW/DoM task during the 25hr battle phase is to either defeat the enemy leader or protect the 4 pieces of cargo from being destroyed.
With that said though I did just realize a realllly awful thing about Hamlet. What if it resets like the GC provision missions. Wait 50hrs for it to start, then bam emergency maintenance, server comes back up and it starts at 50hrs again. Or even worse maintenance 20hrs into the phase, get back 25hrs left but all the supplies gained are deleted and you have to resupply the hamlet before the fight. Imagine a server going down and coming back up 1hr before battle phase just to find that they have no supplies to back them up lol.
I hope they've taken this into account otherwise the Hamlet system might fail pretty bad.
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