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  1. #41
    Player Caitsithhh's Avatar
    Join Date
    Dec 2016
    Posts
    294
    Character
    Junji Lucilfer
    World
    Gilgamesh
    Main Class
    Monk Lv 90
    Antialiasing mostly. Still horrendous.
    (1)

  2. #42
    Player
    Terin's Avatar
    Join Date
    Jan 2014
    Posts
    884
    Character
    Jared Kane
    World
    Diabolos
    Main Class
    Dark Knight Lv 90
    Honestly, if there's one thing that needs improving, its characters' EYES.

    For some reason, most characters look really bad in certain lighting conditions, and I feel it comes down to eyes. They wind up looking flat, and lacking a lot of bright, bold colors that would really bring characters to life more, imo.

    To my two cents!
    (3)

  3. #43
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,331
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Character models and textures. The 5.3 scene with Graha was very cringing showing the games age.
    (3)

  4. #44
    Player
    DBriggs304's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    750
    Character
    Fu Soya
    World
    Excalibur
    Main Class
    Red Mage Lv 55
    Gear and different styles of glamours.

    Looking at what some of the modders work with glamours are amazing. Wish they were actually in game
    (1)

  5. #45
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    The Clipping issues.

    Biggest peeve of all. The graphics are fine the textures are fine. The clipping is horrendous
    (0)

  6. #46
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Textures for sure, however simply adding higher res textures -may- end up highlighting the low poly character models more so. Regardless better textures should not tax existing systems much, though it's possible the PS4 might be memory limited I really don't know. Currently sitting at 2.5 gigs at 1440p on PC, no idea where PS sits in that regard...
    (1)
    Don't touch me there

  7. #47
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Roda View Post
    I would love to see ambient occlusion. The lack of it iis the number 1 reason why the game looks so flat to me.
    That and self shadows, though AO could definitely help cheat that. (I'm sick of my hat brim, hair, and nose not casting shadows on my face.)
    Um, it has SSAO, and self shadows, both adjustable on the graphics settings menu. I mean, they're not great but my hat and snoot are definitely casting shadows.
    (0)
    Don't touch me there

  8. #48
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xegodar View Post
    Textures
    Anti-aliasing
    Shadows

    AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
    And the shadows sometimes just completely break in distant areas like mountains.
    I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
    If you have an NVIDIA card, go into Manage 3D Settings>Program Settings>Select FF XIV: A Realm Reborn>set Texture filtering - Negative LOD bias to Clamp. This gets rid of much of the ground shimmering, and tones down the foliage shimmer greatly as well. It's still there, but not so jarring.


    From another site:


    "This control lets the user manually set negative LOD bias to "clamp" for applications that automatically enable anisotropic filtering. Applications sometimes use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion.

    Because anisotropic filtering provides texture sharpening without unwanted aliasing, it is desirable to clamp LOD bias when anisotropic filtering is enabled. When the user enables anisotropic filtering through the control panel, the control is automatically set to "Clamp".

    Negative LOD BIAS

    The so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place (see here for more details about mip maps). The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.

    Because of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.

    Some games force a negative LOD BIAS nevertheless. The result is heavy texture shimmering. To avoid this, the driver can clamp the LOD BIAS to zero. That means that the LOD BIAS can still be raised above zero, but it cannot set lower than zero."
    (1)
    Don't touch me there

  9. #49
    Player
    Sathona's Avatar
    Join Date
    Feb 2019
    Location
    Etheirys
    Posts
    488
    Character
    Sathona Jun
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Literally just textures on characters and armor/glamour.

    maybe a small upgrade on enviroment but thats not exactly necessery rn
    (1)

  10. #50
    Player
    Darkstride's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,587
    Character
    Ruin Darkstride
    World
    Excalibur
    Main Class
    Sage Lv 100
    Gear textures. From a distance they are fine but as soon as you zoom in or have a cutscene, the textures are pretty heinous.
    (1)

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