Quote Originally Posted by Xegodar View Post
Textures
Anti-aliasing
Shadows

AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
And the shadows sometimes just completely break in distant areas like mountains.
I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
If you have an NVIDIA card, go into Manage 3D Settings>Program Settings>Select FF XIV: A Realm Reborn>set Texture filtering - Negative LOD bias to Clamp. This gets rid of much of the ground shimmering, and tones down the foliage shimmer greatly as well. It's still there, but not so jarring.


From another site:


"This control lets the user manually set negative LOD bias to "clamp" for applications that automatically enable anisotropic filtering. Applications sometimes use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion.

Because anisotropic filtering provides texture sharpening without unwanted aliasing, it is desirable to clamp LOD bias when anisotropic filtering is enabled. When the user enables anisotropic filtering through the control panel, the control is automatically set to "Clamp".

Negative LOD BIAS

The so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place (see here for more details about mip maps). The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.

Because of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.

Some games force a negative LOD BIAS nevertheless. The result is heavy texture shimmering. To avoid this, the driver can clamp the LOD BIAS to zero. That means that the LOD BIAS can still be raised above zero, but it cannot set lower than zero."