Textures would be a big one for me. Things look fine from a distance, but gods forbid they have to do any close-up shots.
Textures would be a big one for me. Things look fine from a distance, but gods forbid they have to do any close-up shots.
Textures.
Then maybe add some polygons to character models. At least the hands.
The old races need some work they are looking really dated. I would love them to be updated and cleaned up. And better eyes skin hair everything.
Textures and landscape. Open world looks like some ps3 game still. Static, lifeless, cup
Hair physics. We all look like we're wearing plastic wigs.
eh wishful thinking they made this downgrade by choice the engine is not very good the high poly caused a lot of problems
"Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."
Textures
Anti-aliasing
Shadows
AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
And the shadows sometimes just completely break in distant areas like mountains.
I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
If you have an NVIDIA card, go into Manage 3D Settings>Program Settings>Select FF XIV: A Realm Reborn>set Texture filtering - Negative LOD bias to Clamp. This gets rid of much of the ground shimmering, and tones down the foliage shimmer greatly as well. It's still there, but not so jarring.Textures
Anti-aliasing
Shadows
AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
And the shadows sometimes just completely break in distant areas like mountains.
I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
From another site:
"This control lets the user manually set negative LOD bias to "clamp" for applications that automatically enable anisotropic filtering. Applications sometimes use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion.
Because anisotropic filtering provides texture sharpening without unwanted aliasing, it is desirable to clamp LOD bias when anisotropic filtering is enabled. When the user enables anisotropic filtering through the control panel, the control is automatically set to "Clamp".
Negative LOD BIAS
The so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place (see here for more details about mip maps). The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.
Because of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.
Some games force a negative LOD BIAS nevertheless. The result is heavy texture shimmering. To avoid this, the driver can clamp the LOD BIAS to zero. That means that the LOD BIAS can still be raised above zero, but it cannot set lower than zero."
Don't touch me there
Textures for most everything, especially gear. And maybe better character models for ARR races to bring them more in line with Viera and Hrothgar. They need to be brought out of the PS3 era.![]()
Hair textures for me. They just look weird, especially at the ends and the more wispy strands.
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