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  1. #1
    Player
    KaijinRhada's Avatar
    Join Date
    Jan 2015
    Location
    Ul'dah
    Posts
    680
    Character
    Jaou Stormchaser
    World
    Ultros
    Main Class
    Monk Lv 100
    Textures would be a big one for me. Things look fine from a distance, but gods forbid they have to do any close-up shots.
    (1)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,734
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Textures.


    Then maybe add some polygons to character models. At least the hands.
    (2)

  3. #3
    Player
    Luluna's Avatar
    Join Date
    Mar 2011
    Location
    Shadowlord
    Posts
    1,073
    Character
    Luluna Eve
    World
    Louisoix
    Main Class
    Thaumaturge Lv 100
    The old races need some work they are looking really dated. I would love them to be updated and cleaned up. And better eyes skin hair everything.
    (2)

  4. #4
    Player
    Jin-'s Avatar
    Join Date
    Jan 2015
    Location
    Limsa
    Posts
    1,236
    Character
    Jin Wa
    World
    Odin
    Main Class
    Sage Lv 90
    Textures and landscape. Open world looks like some ps3 game still. Static, lifeless, cup
    (1)

  5. #5
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,421
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Hair physics. We all look like we're wearing plastic wigs.
    (6)

  6. #6
    Player
    _Koneko_'s Avatar
    Join Date
    Aug 2017
    Location
    ???
    Posts
    269
    Character
    Matoya Rhul
    World
    Omega
    Main Class
    Black Mage Lv 82
    eh wishful thinking they made this downgrade by choice the engine is not very good the high poly caused a lot of problems
    (0)
    "Stop right there, criminal scum! Nobody breaks the terms of service on my watch! I'm reporting your illegal mods, now enjoy your time in gm jail."

  7. #7
    Player
    Xegodar's Avatar
    Join Date
    Apr 2014
    Posts
    17
    Character
    Ta'ya Kohaku
    World
    Shiva
    Main Class
    Dancer Lv 90
    Textures
    Anti-aliasing
    Shadows

    AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
    And the shadows sometimes just completely break in distant areas like mountains.
    I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
    (2)

  8. #8
    Player
    Arrhin's Avatar
    Join Date
    Dec 2018
    Location
    Ul'dah
    Posts
    475
    Character
    Arrhin Terremiaux
    World
    Zalera
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Xegodar View Post
    Textures
    Anti-aliasing
    Shadows

    AA and shadows should not be hard to improve and all the constant shimmering and general unstableness of the image is really jarring, especially after playing other games for some time.
    And the shadows sometimes just completely break in distant areas like mountains.
    I don't know how it is in other languages, but in german the setting for AA is literally choosing between Off and Low, so they know its bad, just implement a better one god dammit.
    If you have an NVIDIA card, go into Manage 3D Settings>Program Settings>Select FF XIV: A Realm Reborn>set Texture filtering - Negative LOD bias to Clamp. This gets rid of much of the ground shimmering, and tones down the foliage shimmer greatly as well. It's still there, but not so jarring.


    From another site:


    "This control lets the user manually set negative LOD bias to "clamp" for applications that automatically enable anisotropic filtering. Applications sometimes use negative LOD bias to sharpen texture filtering. This sharpens the stationary image but introduces aliasing when the scene is in motion.

    Because anisotropic filtering provides texture sharpening without unwanted aliasing, it is desirable to clamp LOD bias when anisotropic filtering is enabled. When the user enables anisotropic filtering through the control panel, the control is automatically set to "Clamp".

    Negative LOD BIAS

    The so called Level of Detail BIAS(LOD BIAS) controls which at which distance from the viewer the switch to lower resolution mip maps takes place (see here for more details about mip maps). The standard value of the LOD BIAS is 0.0 (zero). If you lower the LOD BIAS below zero, the mip map levels are moved farther away, resulting in seemingly sharper textures. But if the scene is moving, the textures start to shimmer.

    Because of this, it's not a good idea to use a lower LOD BIAS to improve the sharpness of the image. It's better to use an Anisotropic Filter instead.

    Some games force a negative LOD BIAS nevertheless. The result is heavy texture shimmering. To avoid this, the driver can clamp the LOD BIAS to zero. That means that the LOD BIAS can still be raised above zero, but it cannot set lower than zero."
    (1)
    Don't touch me there

  9. #9
    Player
    Vahlnir's Avatar
    Join Date
    Dec 2013
    Location
    Tent In the Middle of Nowhere
    Posts
    9,647
    Character
    Elan Centauri
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Textures for most everything, especially gear. And maybe better character models for ARR races to bring them more in line with Viera and Hrothgar. They need to be brought out of the PS3 era.
    (1)
    Quote Originally Posted by Naoki_Yoshida View Post
    Personal Housing
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing, and, naturally, far more affordable.

  10. #10
    Player
    HollyJollyPaca's Avatar
    Join Date
    May 2019
    Location
    Gridania
    Posts
    94
    Character
    Adonis Peachblossom
    World
    Midgardsormr
    Main Class
    Bard Lv 100
    Hair textures for me. They just look weird, especially at the ends and the more wispy strands.
    (1)

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