Because I do not know the boss name
Legit question: As a healer In Delub Reginae normal, the second of two debuffs that causes a super fast Doom.
Is there anything I can do as a healer, to prevent their death? Esuna or Heal to full heath?
I try to watch people with one debuff, to anticipate their next hit but I am uncertain if there is anything I can do to begin with. When I get the debuff, I also try to catch my second one and have not yet been fast enough in reaction to know if its even possible.
Thanks for advice!
Strix: "Behold this collection of grimoires of legend! Feel their power and puissance, and let it fill you with rapturous pleasure...then DIE!"
<>.<>.<>
Hai! I'm Vahl, in ur mmorpgs, sort'n my inventory and putt'n 2 many H's in my name since FFXI..FFXIV Inventory Tetris Champ
You only die if you don't understand some mechanics or someone else in your group messed up. But forcing yourself or someone else to no-death-runs isn't really helping because sometimes you just can't do anything. Healers not healing or to dead for healing: Well, you die. Your tank died and now you are second in line for the tankbuster? Well, you die. People doing the mechanics wrong and killing you all? Of course you die.
Learn to deal with it and focus on what you have actually control over: like, your own mistakes.
And now go and buy your wife those cupcakes, damnit.
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
The fact that you view no-death completion of an alliance raid, especially such an ancient one that has been long rendered obsolete by job changes and ilvl cheese, as a personal accomplishment preeeeeeeeeetty much tells me everything I need to know about this particular situation.
That mechanic is avoidable, she just didn't do it right.
After seeing your threads about not being able to beat multiple different "kill x amount of y" quests, I really can't take anything you post seriously.
Before you assume it's unavoidable, have you considered that you have failed to identify the means to avoid it?Originally Posted by MoltresRider;5559061What killed her? An unavoidable death mechanic during the swordman fight. As soon as I saw the attack target her, I was like "Oh no!" because it cannot be avoided and it kills you. I die when the attack hits me every single time. Because of this BS in the game, she lost out on cupcakes and I feel bad because [I
there was absolutely nothing she could have done to prevent that death[/I].
I have seen this mechanic in other instances and raids; animation, colors, and visuals vary slightly but it does the same thing, pound you until you die
You only die in this game if a mechanic is done incorrectly. That can include: Not moving out of a ground-based aoe. Not splitting damage with someone else. Not hitting the 'don't die button' that pops up when you sit in a certain part of the ground. Not taking your tether to someone else when you're supposed to play hot potato. Taking something meant for a tank. Not hitting a cooldown when being hit with something meant for a tank while you're a tank. Healer failing to properly heal or mitigate. You not noticing a debuff that tells you what you need to do.
All of these can happen in Orbonne. Dying 'unavoidably' is actually a puzzle you have to solve. There is a reason, and you need to learn that reason, which means you avoid death the next time.
ALL deaths in FFXIV are avoidable.
Nope. In DR, if you fail two mechanics, you die. The avoidance is *not to fail twice in a that timespan.* One failure is fine though, you'll survive it.
:blob_sweat: “Uh oh, you’ve caught me!”
Absolutely nothing can be done once you see that doom slapped. It’s basically ”Two mistakes and you’ll pay with mettles.”Legit question: As a healer In Delub Reginae normal, the second of two debuffs that causes a super fast Doom.
Is there anything I can do as a healer, to prevent their death? Esuna or Heal to full heath?
I try to watch people with one debuff, to anticipate their next hit but I am uncertain if there is anything I can do to begin with. When I get the debuff, I also try to catch my second one and have not yet been fast enough in reaction to know if its even possible.
Thanks for advice!
If the attack gives that ‘Twice Comes Ruin’ debuff, it means it CAN be avoided. This, in my opinion, is very forgiving because the game tells us we either do it correctly or incorrectly. There’s almost no in-between. From healers’ perspective, I view this as a bonus because some of the funnier players can’t play the “blame the healer”-card against me.![]()
“Yep, you screwed up mate. Now live up to your ‘mistake badge’ for the next 2 minutes and do better, goodluck!”
Last edited by Rein_eon_Osborne; 05-18-2021 at 09:35 PM.
It's actually the opposit. The ‘Twice Comes Ruin’ debuff makes sure that you can't outheal/outshield/outgear mechanics and 'cheese' your way through them like it's usually the case with older content. You can pack your best potions and lost actions and you still can't stand in sh*t. In its way it's very unforgiving because it basically says "I don't care if you can take the dmg without dying: ignore/fail another mechanic and you're dead anyway!"
Pepsis Eorzea-Tagebuch:
https://de.finalfantasyxiv.com/lodestone/character/22850747/blog/
I understand where you’re coming from but I’ll have to disagree. Personally I’d like to know how to ‘correctly’ deal with each mechanic so I can avoid eating dirt without knowing where were the roots of my own mistakes. Respect the mechanic, as people said. It also keeps the mechanic relevant relatively better in case overgearing starts to creep in; we’re seeing these alot in older raids at this point (although DRn syncs you anyway).It's actually the opposit. The ‘Twice Comes Ruin’ debuff makes sure that you can't outheal/outshield/outgear mechanics and 'cheese' your way through them like it's usually the case with older content. You can pack your best potions and lost actions and you still can't stand in sh*t. In its way it's very unforgiving because it basically says "I don't care if you can take the dmg without dying: ignore/fail another mechanic and you're dead anyway!"
Though now that you mention it, they do add more of these “I don’t care if you can take dmg without dying”-stuffs. It sounded like whoever created the older mech doesn’t fancy playerbase’s creative ideas to cheese mechanics. One thing that comes in mind is comparing the vuln stack from the previous tier eden verse & the current dmg down (as severe as -50%? really SE?!) in eden’s promise savage raids when we take avoidable damage.
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