Results 1 to 7 of 7
  1. #1
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100

    Allow upgrading of relic weapons without having to unequip your current one

    It's really annoying when you are about to upgrade a relic weapon, ready to turn in a quest that you have been farming for days, only to find you don't have a replacement weapon to equip while you turn in your relic for upgrading. I would like SE to make it so you don't have to do that.

    I know the way the code is currently written would make it difficult to do that, but with the armory changes (Belts removed, 15 new weapons, 15 new rings, 5 slots reserved for later use), there may be a way to do it, specifically involving the 5 reserved slots.

    If you want to upgrade an equipped relic weapon, the game could do the following internally:
    1. Generate a temporary placeholder weapon in one of the hidden reserved slots.
    2. Equip the temporary placeholder wepon, moving the relic weapon to the reserved slot.
    3. Turn in and upgrade the relic weapon.
    4. Equip the upgraded relic weapon, moving the temporary placeholder weapon back to the reserved slot.
    5. Delete the temporary placeholder weapon.

    This could all be done behind the scenes, making it appear to the player as if he/she is upgrading the relic weapon directly from the equipped slot.
    (17)

  2. #2
    Player
    Fawkes's Avatar
    Join Date
    Mar 2011
    Posts
    2,676
    Character
    Fawkes Macleod
    World
    Excalibur
    Main Class
    White Mage Lv 100
    I usually run to the armoire and grab whatever Yokai weapon.

    But yeah I hate this.
    (5)

  3. #3
    Player
    Bacent's Avatar
    Join Date
    Nov 2013
    Location
    Kweh
    Posts
    1,834
    Character
    Bacent Rekkes
    World
    Famfrit
    Main Class
    Gladiator Lv 90
    I know that feel. Working on 4 (Was 6) relics right now.
    (2)
    Please show support for chocobo boots to be added -> http://forum.square-enix.com/ffxiv/threads/323512-Suggestion-for-an-item-to-be-added-to-gold-saucer-Chocobo-Boots

    Unhappy with how they implemented Mahjong? -> http://forum.square-enix.com/ffxiv/threads/381358-Mahjong-is-the-most-depressing-mini-game-you-ve-added-to-XIV

  4. #4
    Player
    Kuro_Matsu's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    81
    Character
    Mai Kuromatsu
    World
    Zalera
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Bacent View Post
    I know that feel. Working on 4 (Was 6) relics right now.
    And it's even more painful when you're doing all 17. That's 17 "placeholder" weapons I have in my inventory just to complete the quest. It's asinine.

    So yes devs, please, if there is a way to make the relic quests more streamline we would greatly appreciate it. I have no other need for those weapons besides the turning-in of the relic quests.
    (3)
    May the stars light thy way.

  5. #5
    Player
    Feronar's Avatar
    Join Date
    Apr 2019
    Posts
    314
    Character
    Feronar Bloodfang
    World
    Kraken
    Main Class
    Viper Lv 100
    Currently what I normally do is use one of my other relics from a different expansion as the placeholder. But for the gunblade and glaives (And later, the scythe and nouliths), I typically use a cheap low level weapon.
    (0)

  6. #6
    Player
    Ultimatecalibur's Avatar
    Join Date
    Jan 2014
    Posts
    2,737
    Character
    Kakita Ucalibur
    World
    Siren
    Main Class
    Paladin Lv 86
    Due to the game's structure I don't think they can do that without accidentally unequipping everything. At best they could allow quest turn in while another job.
    (2)

  7. #7
    Player
    Starshower's Avatar
    Join Date
    Aug 2020
    Posts
    384
    Character
    Ares Stardust
    World
    Behemoth
    Main Class
    Gunbreaker Lv 90
    This is one of the things that makes the game seem really limited to me... It's really apparent how clunky it is... I was doing all crafter relics last week, and I had to buy a level 1 mainhand for all my crafter and gathrerer jobs and keep them in my inventory for me to turn the tool in. Stuff like this shouldn't be necessary. But they are getting better! In that same relic quest, some item turn ins was automatic, I didn't have to click on that little turn in window to give the items to the npc, it happened just by talking to her.
    (1)

Tags for this Thread