i hope they not done with limit jobs i hope they add beast master in 6 month time frame.
limit jobs are great for between patch time and next patch time


i hope they not done with limit jobs i hope they add beast master in 6 month time frame.
limit jobs are great for between patch time and next patch time
Last edited by Savagelf; 05-18-2021 at 11:38 PM.




Thankfully, no more limited jobs seem to be in the works at the moment.



I get some weekly use out of it. With all the buffs on, it can kill the lv50 ex primals in 1 hit, which is fast for WT stickers.now don't get wrong, I LOVE the job but they must decide what they want to do with the job in the future. I'm fine with whatever at this point since I don't have much to any reason to play a Blue Mage anymore outside of achievements and I do not like that. No job should be this borked like this, not even the jobs I dont like.
It's also the most fun and fastest Fate killer if you need those Stormblood and below for any reason.
It can also earn a fair amount of allied seals from weekly carnival objectives if you need those for aetheryte tickets or anything else.
And lastly it has high-end challenge content for titles and Morbol mount.


one my free company mate told me they catch up on meat i think if they going add limit job they should introduce both beast master and puppet master at same time and make so they can group with blue mage



Whenever they do BST, IF they do, I hope they treat it right and really flesh it out like a full-fledged job and not like a summoner-but-with-animals.


i don't see limit jobs as failure i think it success it not for everyone there area to improve but with like add more limit jobs put a percent per limit job for gain spell or ability on how many limit jobs equal a new spell or ability. make so limit jobs can group together and allow squardon to group with blue mage to level


There's a rumor they may remove Egi and Fairies from SMN/SCH come 6.0. So they'd be like their PvP equivalents. Thus making beast master never a possibility.
BLU already do group up with themselves, how they get their skills etc. It's not a failure per se, but it by no means is a success. It's a fun little thing you can do, with no to little time invested. They come in handy for dungeon farming, about it. No other use for them.i don't see limit jobs as failure i think it success it not for everyone there area to improve but with like add more limit jobs put a percent per limit job for gain spell or ability on how many limit jobs equal a new spell or ability. make so limit jobs can group together and allow squardon to group with blue mage to level


This turned into a ridiculous thread. First, blu mage is a success according to Yoshi P and I will always take his word for it over internet randos with an axe to grind.
Second and more importantly, what you all don't seem to understand is that the choice wasn't between full blue mage and limited blue mage. The choice was between no blu mage and limited blue mage. Yoshi P has said on multiple occasions that he had no interest in implementing blue mage as a regular job because the spell collection aspect is the historic lynchpin of the job and that is anathema to how mmo's in general but especially this one works. To quote, "With Blue Mage, for example, we run in to the issue where learning monster actions is the main pillar of the job, but we can potentially see a huge disparity in power between Blue Mages depending on the blue magic they have learned—even if their job level is the same. In other words, too large of a disparity in the number of blue magic abilities learned would create issues if Blue Mages were able to queue normally for duties.
Additionally, blue magic is interesting because they are powerful. However, if we allow Blue Mages to queue for the newest raid, we would need to weaken much of the blue magic to properly adjust the class to the fight, and I feel it would be boring for the Blue Mage. To avoid issues, we created this as a limited job—this allows us to circumvent the problem but still have an enjoyable job."
Mea Culpa to the people who wanted regular job blu, I personally dislike yoshi P's reasoning here. I don't think spell hunting is actually cool at all to be honest and it seems silly to disregard the job because of it. So if it makes you feel better, I do hope they add full blue mage balanced like the rest of the jobs the next time they feel like adding a caster dps (or maybe even a tank or healer).
Third, lol at the waste of resources concept because limited blu only exists because one dev proposed the idea to yoshi p and the work on it was almost all him so the resource impact was virtually null. This was talked about at one of the fanfests prior to shb I think, maybe a sb one, whichever had that dev actually in the building on a panel.
Last edited by Arkdra; 05-24-2021 at 05:17 AM.



Summoners that don't summon? What are they gonna do, just throw bios and miasmas out? Might as well change the class name to Patient Zero.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



