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  1. #1
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Starshower View Post
    I think limited jobs are fun side content, but short lived and kinda useless since you can't use it normally like other jobs.

    However, ever since I started playing this game I've wanted a job where you can tame overworld mobs and use them in battle. I think it could be a lot of fun taming all of them and having a bestiary with lore on them.
    This is the basis for why a lot of us against limited jobs didn't like the idea and don't want to see it continued. That it's a waste of most jobs to delivery that type of content.

    Back when the limited job debate was still raging, there were a few that were just flat out against there being that kind of content but many of this side (including myself here) were fine with it being in the game. Some of us thought it looked fun as well BUT the issue was the cost was too much. That a job (especially a classic FF job) shouldn't be JUST side content outside of a couple of cases like onion knight. We even made up ideas of how that could have worked and I also had an idea of how "beast taming" could be fun as a sorta of ladder climb you fight through while also having pet raising/care mechanics similar to chocobo raising back on FFXI. To me, limited jobs was "right direction but wrong path" for this kind of content.
    (5)

  2. #2
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i think limit jobs are fine they like board game that have broke machinac some people like me like because it sometime new jobs that the devs couldn't do normal

    I think if they add a second pet job it would be alittle mangerable be beastmaster or puppetmaster even third it work better it give job that blu could group with
    (1)
    Last edited by Savagelf; 05-18-2021 at 01:33 AM.

  3. #3
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    i hope they not done with limit jobs i hope they add beast master in 6 month time frame.

    limit jobs are great for between patch time and next patch time
    (1)
    Last edited by Savagelf; 05-18-2021 at 11:38 PM.

  4. #4
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Thankfully, no more limited jobs seem to be in the works at the moment.
    (5)

  5. #5
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by znushu View Post
    now don't get wrong, I LOVE the job but they must decide what they want to do with the job in the future. I'm fine with whatever at this point since I don't have much to any reason to play a Blue Mage anymore outside of achievements and I do not like that. No job should be this borked like this, not even the jobs I dont like.
    I get some weekly use out of it. With all the buffs on, it can kill the lv50 ex primals in 1 hit, which is fast for WT stickers.
    It's also the most fun and fastest Fate killer if you need those Stormblood and below for any reason.
    It can also earn a fair amount of allied seals from weekly carnival objectives if you need those for aetheryte tickets or anything else.
    And lastly it has high-end challenge content for titles and Morbol mount.
    (1)

  6. #6
    Player
    Savagelf's Avatar
    Join Date
    Jan 2013
    Location
    New Gridania
    Posts
    1,712
    Character
    Aribeth Lightbringer
    World
    Behemoth
    Main Class
    Gladiator Lv 90
    one my free company mate told me they catch up on meat i think if they going add limit job they should introduce both beast master and puppet master at same time and make so they can group with blue mage
    (1)

  7. #7
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Whenever they do BST, IF they do, I hope they treat it right and really flesh it out like a full-fledged job and not like a summoner-but-with-animals.
    (2)

  8. #8
    Player
    Komarimono's Avatar
    Join Date
    Jun 2019
    Location
    Ivalice
    Posts
    389
    Character
    Komari Mono
    World
    Excalibur
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Stormfur View Post
    Whenever they do BST, IF they do, I hope they treat it right and really flesh it out like a full-fledged job and not like a summoner-but-with-animals.
    There's a rumor they may remove Egi and Fairies from SMN/SCH come 6.0. So they'd be like their PvP equivalents. Thus making beast master never a possibility.

    Quote Originally Posted by Savagelf View Post
    i don't see limit jobs as failure i think it success it not for everyone there area to improve but with like add more limit jobs put a percent per limit job for gain spell or ability on how many limit jobs equal a new spell or ability. make so limit jobs can group together and allow squardon to group with blue mage to level
    BLU already do group up with themselves, how they get their skills etc. It's not a failure per se, but it by no means is a success. It's a fun little thing you can do, with no to little time invested. They come in handy for dungeon farming, about it. No other use for them.
    (1)

  9. #9
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,842
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Quote Originally Posted by Komarimono View Post
    There's a rumor they may remove Egi and Fairies from SMN/SCH come 6.0. So they'd be like their PvP equivalents. Thus making beast master never a possibility.
    Summoners that don't summon? What are they gonna do, just throw bios and miasmas out? Might as well change the class name to Patient Zero.
    (2)

  10. #10
    Player
    Roda's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    2,251
    Character
    Roda Tirhaalo
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Stormfur View Post
    Summoners that don't summon? What are they gonna do, just throw bios and miasmas out? Might as well change the class name to Patient Zero.
    A lot of people have been asking for a smn that pushes a button that causes a primal to do an attack then disappears. (kinda like how the reaper avatar is described as behaving) Or a constant string of demi phases.
    I'm personally not a fan of that being the sole identity of smn, or the idea of having the same design philosophy as brd w/o the procs to make it interesting, but it's what some people want. (Pls SE, don't take away my carbuncle buddy )


    But if beastmaster MUST be a limited job (please no, I love pet classes and there's no reason why we can't have more than 1 (dps one at least)) then I hope they change the concept of limited job from "job you change to that can't play the game like rest of the jobs" to "job you can engage with along side the job you currently are." Something like an expanded chocobo companion system (for beastmaster at least). Maybe I could tame monsters in dungeons (along secret paths instead of the one hallway) and use them in the open world to quest with my main job. Maybe have pokemo- I mean.. beast battles with people in the open world to train our pets and show them off (kinda like triple triad duels). Have a beastmaster (or rather limited job) toggle in the duty finder that allows us to do blu-like shenanigans runs where it limits our (regular) job actions and only lets us use beastmaster and pet skills, otherwise we would get a message like "the aetherial disturbance in the area prohibits your companion from heeding your call" for beastmaster and if they do something similar for blu "the aetherial disturbance in the area blocks your blue magic" to say "lol don't use a limited job here". Something that enhances the experiences that we already have and adds a little on the side, instead of walling off the stuff we came here for and pretending like the side is enough.
    (2)

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