Yep, you got it. Personally to me it sounds exclusive and fun.



"Exclusive and fun" lol
At least you wrote personaly, which is an important detail: you're sugesting an activity log based on stuff YOU think are relevant in a game that caters to a multitude of playstyles. And the devs themselves recognize this, having differences in playstyle reason enough for a vote kick.
So, yeah. By making the system worse you're just hiding the problem, not addressing it at all. Hard pass.
Yep, we're really all sharing opinions on these forums and not facts for the most part, since we don't have alot of data on player activity and strong correlations on player behaviors to different feature releases etc."Exclusive and fun" lol
At least you wrote personaly, which is an important detail: you're sugesting an activity log based on stuff YOU think are relevant in a game that caters to a multitude of playstyles. And the devs themselves recognize this, having differences in playstyle reason enough for a vote kick.
So, yeah. By making the system worse you're just hiding the problem, not addressing it at all. Hard pass.
In retrospect I should have maybe titled it "housing skill tree" since I'm proposing essentially tokens to unlock nodes in a tree or graph. IMO this approach would make the housing system better and cater to multiple playstyles (raiding, crafting etc), but that might not have been clear from all the discussions so far or you may not agree, and that's OK.
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