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  1. #101
    Player
    Alleo's Avatar
    Join Date
    Jul 2015
    Posts
    4,730
    Character
    Light Khah
    World
    Moogle
    Main Class
    Arcanist Lv 91
    Normally I dont really play melees but if its a fun job maybe I will give it a try. I do wonder more about the lore of this job. What will the creature be? A shard of us? Just some void send that we bind to us? Will the quest be about our struggle to control it or be more about helping another npc to control theirs?
    (1)

  2. #102
    Player
    Cabalabob's Avatar
    Join Date
    Sep 2013
    Posts
    1,671
    Character
    Gunsa Cabalabob
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I was personally hoping to see some dark magic on the job, pretty much every FF scythe wielder in the series has used magic. Obviously it was going to be a melee but I was thinking like a reverse RDM where it would melee to build up to a casting phase. Maybe even make it so the weaponskills consume HP and then have drain magic to recover it all to go back into melee.

    But it still looks interesting and since I don’t have a main melee job I’ll be trying it out.
    (1)
    Quote Originally Posted by Gilthas View Post
    The anonymity of the internet is what leads people to become jerks online.

    You could make a game where all you did was run through fields of flowers holding hands and you'd still get a guy telling you you're doing it wrong.

    Quote Originally Posted by Mcshiggs View Post
    Everyone knows you skip through fields of flowers holding hands, running noobs need to go back to WoW.

  3. #103
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    it look cool, but honestly hard to see more, the reapear did 5 skill maybe in the video... it's not enough for really know how the jobs will play. let's wait for more info that will come later this years.
    (1)

  4. #104
    Player
    Ceasaria's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,332
    Character
    Ceasaria Pheonixia
    World
    Moogle
    Main Class
    Samurai Lv 80
    I like it !

    It shares some similarities with my Assassin job concept (Scythe weapon, using void and creatures power) from 2020.
    Maybe the team took some inspirations when I showed it on forum last October ^^

    Between Reaper and Sage, can't wait to choose one of them.
    (0)
    Quote Originally Posted by Jirah View Post
    All I want is one expansion where they reanalyze the jobs and make massive adjustments to unhomogenize them. This is Final Fantasy 14 not Club penguin I dont wish for jobs that only have 5 buttons going for them or play exactly the same as 2/3 other jobs.
    Quote Originally Posted by MitsukiKimura View Post
    This current card system needs to be unwritten, destroyed and never returned.

  5. #105
    Player
    Fhaerron's Avatar
    Join Date
    Apr 2017
    Posts
    1,032
    Character
    Fhaerron Kobayashi
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Cabalabob View Post
    I was personally hoping to see some dark magic on the job, pretty much every FF scythe wielder in the series has used magic. Obviously it was going to be a melee but I was thinking like a reverse RDM where it would melee to build up to a casting phase. Maybe even make it so the weaponskills consume HP and then have drain magic to recover it all to go back into melee.

    But it still looks interesting and since I don’t have a main melee job I’ll be trying it out.

    Consume HP? That's going to be fun in savage fights where certain mechanics put at 1HP or just heavy AoE party wide hits that eats away +90% of your HP.
    (1)
    Letter from the Producer LIVE Part IX Q&A Summary (10/30/2013)
    Q: Will there be any maintenance fees or other costs for housing, besides the cost of the land and house?
    A: In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.

  6. #106
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    The job skills looked remarkably similar to DRK with the wide overhead and side to side slashes.

    If you had told me it was DRK, I wouldn't have been surprised.
    (1)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #107
    Player
    SaberMaxwell's Avatar
    Join Date
    Jul 2017
    Posts
    1,244
    Character
    Saber Maxwell
    World
    Faerie
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Khalithar View Post
    Making a lot of assumptions right there. I raid savage because having easy mode boss fights is the very last thing that I want. I don’t like positional attacks because they only create an illusion of complexity and *every* melee would be better off without them.

    Actual skill in a dps rotation means knowing how your cooldowns line up so you know when to hold or use certain abilities to maximize dps while maintaining maximum uptime while executing mechanics correctly. Positional attacks are unnecessary for this and the challenge should be in the mechanics and not an arbitrary “you must stand here or do less damage over time because we think this is a good idea.”
    Maintaining positionals is a function of maintaining uptime. Positional requirements create limitations for party positions in strats, and those limitations force creativity in the motions that are taken to execute those strats. Sure, the default position is having melees at 4 and 8, but it also means you need to be aware of the directions you take with your movement in Savage. It means having the tanks and melee work together to keep the rear position open as much as possible, it means the melees working with the team to figure out how best to exploit not only distance but physical location in a fight.

    They add layers of strategy and difficulty to the fight, at Savage but doubly so in Ultimate.
    (3)

  8. #108
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Snip.
    Yeah yeah I've heard all that before, I just don't agree.

    In fights where you have to move in certain directions so the party doesn't die, (towers/cleaves in 10s, adjusting for burnt strike/protean in 11s, or... lots of stuff in both phases of 12s which is too many list just as a few examples) your inability to hit your positional attacks is not a result of a personal failure on the part of the dps but as a function of the actual mechanics. Now there's *always* going to be a dps loss when you have to move for mechanics obviously. I adamantly disagree with the idea that melee should suffer an arbitrary dps loss, not because they made a mistake, but because a mechanic forced them to move out of the optimal angle.

    *If you are maintaining your rotation correctly, you shouldn't receive a loss of potency just because you had to move to stay alive or execute a mechanic.*

    Also, I know True North exists for this reason but I consider True North to be a band aid fix for a problem that shouldn't exist in the first place.
    (2)

  9. #109
    Player
    Sotaris's Avatar
    Join Date
    Apr 2018
    Posts
    2,185
    Character
    Meluwen Nobu
    World
    Lich
    Main Class
    White Mage Lv 100
    Quote Originally Posted by SweetPete View Post
    I wanna try it but I just don’t like melee positionals at all. I’m sure it will have some so have fun to anyone that’s gonna try it out.
    I would like to see the removal of positionals, it feels like a old concept now and don't add much.
    (3)

  10. #110
    Player
    jon041065's Avatar
    Join Date
    Aug 2013
    Posts
    399
    Character
    Amson Beoulve
    World
    Jenova
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Cabalabob View Post
    I was personally hoping to see some dark magic on the job, pretty much every FF scythe wielder in the series has used magic. Obviously it was going to be a melee but I was thinking like a reverse RDM where it would melee to build up to a casting phase. Maybe even make it so the weaponskills consume HP and then have drain magic to recover it all to go back into melee.

    But it still looks interesting and since I don’t have a main melee job I’ll be trying it out.
    Hoping for the same in regards to some magic use but that video we saw didn't show that much. It's like the teaser vid for rdm which left a good amount out.
    (0)

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