Quote Originally Posted by SaberMaxwell View Post
Snip.
Yeah yeah I've heard all that before, I just don't agree.

In fights where you have to move in certain directions so the party doesn't die, (towers/cleaves in 10s, adjusting for burnt strike/protean in 11s, or... lots of stuff in both phases of 12s which is too many list just as a few examples) your inability to hit your positional attacks is not a result of a personal failure on the part of the dps but as a function of the actual mechanics. Now there's *always* going to be a dps loss when you have to move for mechanics obviously. I adamantly disagree with the idea that melee should suffer an arbitrary dps loss, not because they made a mistake, but because a mechanic forced them to move out of the optimal angle.

*If you are maintaining your rotation correctly, you shouldn't receive a loss of potency just because you had to move to stay alive or execute a mechanic.*

Also, I know True North exists for this reason but I consider True North to be a band aid fix for a problem that shouldn't exist in the first place.