Quote Originally Posted by Khalithar View Post
Making a lot of assumptions right there. I raid savage because having easy mode boss fights is the very last thing that I want. I don’t like positional attacks because they only create an illusion of complexity and *every* melee would be better off without them.

Actual skill in a dps rotation means knowing how your cooldowns line up so you know when to hold or use certain abilities to maximize dps while maintaining maximum uptime while executing mechanics correctly. Positional attacks are unnecessary for this and the challenge should be in the mechanics and not an arbitrary “you must stand here or do less damage over time because we think this is a good idea.”
Maintaining positionals is a function of maintaining uptime. Positional requirements create limitations for party positions in strats, and those limitations force creativity in the motions that are taken to execute those strats. Sure, the default position is having melees at 4 and 8, but it also means you need to be aware of the directions you take with your movement in Savage. It means having the tanks and melee work together to keep the rear position open as much as possible, it means the melees working with the team to figure out how best to exploit not only distance but physical location in a fight.

They add layers of strategy and difficulty to the fight, at Savage but doubly so in Ultimate.