I'd like to hope that's just because the job is a still a work in progress.
It's one thing to strip away your glams, but removing racial features is just silly.
Total opposite for me. How flashy the attacks are is a big component in my interest.After watching the demonstration a few more times, I think I pinned down part of why I'm not terribly keen on the class, and that's that they opted to attach the gaudy green/red and black slashing visuals to all of their scythe attacks, which makes them very indistinct outside of the directions the slashes are going in.
The other melee jobs have much tamer special effects on their combo moves, which places more emphasis on the animations and it's generally only their combo finishers that tend to have much visual flair.
I think I'd like the job better if it placed a similar emphasis on animations over visual effects by reserving the fancy colors for their combo finishers and other moves you're not going to be spamming all the time.
I am pretty interested in this job, and I may go farm a few maimimg glams just in case, but the devil is in the combat rotation and we won't know anything about that until like, October probably.
That's how it should be in my opinion. Once you become the host of your avatar, it should be more about becoming the avatar, not remaining as what you were.
Yeah they look so good! leaves me to wonder if the upgraded parts of the engine. we saw some improvements with shadowbringers, but they seem now more polished than ever. i‘m excited to see the job skill showcase now!Total opposite for me. How flashy the attacks are is a big component in my interest.
I am pretty interested in this job, and I may go farm a few maimimg glams just in case, but the devil is in the combat rotation and we won't know anything about that until like, October probably.
Im also curious if summoner will have something similar with the egis? im pretty much certain they‘ll remove them now and do something similar like they did with reapers pet.
Last edited by Fukuro; 05-16-2021 at 01:57 AM.
My honest hope is that reaper takes up some of the "dark dragoon" stuff from 4 and the spinoffs of 4, and then the dragoon classic heads into the "holy dragoon" path.
I created a post about it yesterday too. I think you’re right.Yeah they look so good! leaves me to wonder if the upgraded parts of the engine. we saw some improvements with shadowbringers, but they seem now more polished than ever. i‘m excited to see the job skill showcase now!
Im also curious if summoner will have something similar with the egis? im pretty much certain they‘ll remove them now and do something similar like they did with reapers pet.
I'm absolutely hyped! Sage was a massive letdown for me, so I'm glad at least this one I like! Scythe, specter, it's totally my thing. And finally dragoon will also get more good looking sets I hope, instead of just "tank-mini". I also laughed a lot at all the people who kept saying "it's impossible, there's no reaper job in other FF games so none of that is coming, you're all wrong, plus scythes aren't weapons" and now are proven very much wrong.
My only gripe is, as someone else mentioned, the choice of fleshy effects over animations, and I also much prefer animations and kinda scoff at paintbrush effects.
As of right now, I think I'm still gonna be going through endwalker as a MCH, but the more we learn about Reaper the more the chances are I'll switch to it.
I'm just hoping we get a skull mask and a hooded cloak glam so I can have the grim reaper look.
I'd be willing to play it, only if it doesn't have those pointless positionals.
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