Shiva's(ARR) p2 music just got a little more interesting, did she secretly know about this job existing (most likely not due to the time difference in actual content design but in game "Fear the Reaper" can have new meaning now)
Shiva's(ARR) p2 music just got a little more interesting, did she secretly know about this job existing (most likely not due to the time difference in actual content design but in game "Fear the Reaper" can have new meaning now)
I can't wait to kill them in PvP.
Me liek it. Prolly gonna be my first class on EW. Looks like it's gonna be awesome to raid with!
Tentatively excited, now to see what the skills are to determine whether I will try it.
. . . . I almost spit my drink as I saw this announcement lol. Reaper, melee/magic, mini-transformation vibes, dark themed, pet, if dark pet will be a spirit to get around zombie issues, etc.. I know I, and a few others, slapped a few hypotheticals against the wall so I'm not claiming exact prediction (though I do want to say I've a half decent record of aiming out potentials now, especially in the face of people who claim they're not possible, summoner, beast tribe, ronso, they'll split race and then implement another later, etc), and having a lot of people say "no that's not possible, they can't / wont do that"... and then they did do that is just like the picture-esq "XD" moment lol.
Also imo continued evidence that they do consider feedback consistently (to inspire their own choices, not to develop to other people's- so of course it's their own but that they'll spin it with player's desires).
More specific to topic- it looks quite cool, and I look forward to playing the job based on the visual theme and vibe alone; however, like most jobs, I think how it plays is really going to make or break that theme. Although, seeing how Dancer and Gunbreaker both have some interesting mechanics, I think there is a decent potential that it's going to feel quite nice. Not to say the earlier jobs don't have neat things, Paladin is still one of my favorites, but I feel jobs that get designed with a larger scope at one time will feel a little different when you encounter them than jobs that had to 'evolve' to that point. So it's always interesting to see jobs designed from the fresh perspective on the whole scenery vs jobs that evolved to that scenery.
Looking forward to trying both Sage and Reaper. Really want to know about the skills though, a job isn't just skills and it's not just visuals, but we've a lot of the visuals.. time to know the mechanics!! I don't want to wait! lol.
Last edited by Shougun; 05-15-2021 at 03:08 PM.
I'm exited to see more Reaper looks really cool ! But before deciding if it's a new main for me, i need to know how it plays. I'll try it when it comes out aniway.
I wonder if they'll give Blackbossom's Scythe glamour to the Reapers, since they do use, well, a scythe.
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