Tentatively excited, now to see what the skills are to determine whether I will try it.
Tentatively excited, now to see what the skills are to determine whether I will try it.





. . . . I almost spit my drink as I saw this announcement lol. Reaper, melee/magic, mini-transformation vibes, dark themed, pet, if dark pet will be a spirit to get around zombie issues, etc.. I know I, and a few others, slapped a few hypotheticals against the wall so I'm not claiming exact prediction (though I do want to say I've a half decent record of aiming out potentials now, especially in the face of people who claim they're not possible, summoner, beast tribe, ronso, they'll split race and then implement another later, etc), and having a lot of people say "no that's not possible, they can't / wont do that"... and then they did do that is just like the picture-esq "XD" moment lol.
Also imo continued evidence that they do consider feedback consistently (to inspire their own choices, not to develop to other people's- so of course it's their own but that they'll spin it with player's desires).
More specific to topic- it looks quite cool, and I look forward to playing the job based on the visual theme and vibe alone; however, like most jobs, I think how it plays is really going to make or break that theme. Although, seeing how Dancer and Gunbreaker both have some interesting mechanics, I think there is a decent potential that it's going to feel quite nice. Not to say the earlier jobs don't have neat things, Paladin is still one of my favorites, but I feel jobs that get designed with a larger scope at one time will feel a little different when you encounter them than jobs that had to 'evolve' to that point. So it's always interesting to see jobs designed from the fresh perspective on the whole scenery vs jobs that evolved to that scenery.
Looking forward to trying both Sage and Reaper. Really want to know about the skills though, a job isn't just skills and it's not just visuals, but we've a lot of the visuals.. time to know the mechanics!! I don't want to wait! lol.
Last edited by Shougun; 05-15-2021 at 03:08 PM.


I wonder if they'll give Blackbossom's Scythe glamour to the Reapers, since they do use, well, a scythe.




You mean like the one from the Mogstation?
https://ffxiv.gamerescape.com/wiki/B...27s_Collection
I'm happy to finally have a scythe class, it looks great visually. Here's hoping the skills are better!
I hope so, considering BLM,WHM,WAR, and DRK had it (along with the awkward positioning of the scythe), one would imagine it is easier to add for this job considering it will fit the stance.


All i can say is that i found my new main job for Endwalker.

i plan on maining reaper but i also want to make a lot of gil so i plan on rushing through the MSQ and getting DRG to 90 first then work on Miner then Reaper. if there was a way to level reaper to 80 super quick in like a day or 2 i would see about doing Reaper first
i7 12700k/EVGA RTX 3080 Ti FTW3 Ultra



Feels like HW DRK to me with more edgy anymations and a porperly designed living shadow, its to soon to judge of course but looks like we still have Dark WAR and new DRK dps for Endwalker. The job looks cool but i hope this doesn't mean that DRK stay forgothen as a WAR clone.


Interested in it, and is that the first job Battle emote where we see something extra being used(spirit hugging the character)? The only concern I have when watching the video: when the character trandsforms they do one spirit animation, but then the same attack three times in a row, really hope it's not a "spam same skill 4-5 times in a row" type thing, got enough of those on most tanks.
It looks so nice, I'm quite surprised by the "pet" aspect of it (the spectral thingy), it looks interesting ! Can't wait to see how it'll turn out.
#Hype![]()
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