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  1. #1
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by SaberMaxwell View Post
    Snip.
    Yeah yeah I've heard all that before, I just don't agree.

    In fights where you have to move in certain directions so the party doesn't die, (towers/cleaves in 10s, adjusting for burnt strike/protean in 11s, or... lots of stuff in both phases of 12s which is too many list just as a few examples) your inability to hit your positional attacks is not a result of a personal failure on the part of the dps but as a function of the actual mechanics. Now there's *always* going to be a dps loss when you have to move for mechanics obviously. I adamantly disagree with the idea that melee should suffer an arbitrary dps loss, not because they made a mistake, but because a mechanic forced them to move out of the optimal angle.

    *If you are maintaining your rotation correctly, you shouldn't receive a loss of potency just because you had to move to stay alive or execute a mechanic.*

    Also, I know True North exists for this reason but I consider True North to be a band aid fix for a problem that shouldn't exist in the first place.
    (2)

  2. #2
    Player
    Ultaniku's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    418
    Character
    Jojo Ryder
    World
    Famfrit
    Main Class
    Warrior Lv 97
    Since they are utilizing the void, there maybe be a touch of dark magic instilled in some of their attacks and animations. The only melee I’ve ever been invested in is monk, but I’m very intrigued and wanting to play the reaper.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Entirely possible they have positionals but watching the absolutely massive arcing attacks in the video, which we of course should note is only a few skills of many, makes it look like "what positionals?". If anything it looks like they hit everything in every attack lol. I imagine they will have some other mechanics to cause them to focus on over specifically standing in the right spot as often as other melee jobs.

    It will be very interesting to actually learn about their mechanics, that I'm actually pretty hyped for.
    (0)

  4. #4
    Player
    Fland's Avatar
    Join Date
    Apr 2015
    Posts
    357
    Character
    Fraemoht Grehaerzsyn
    World
    Tonberry
    Main Class
    Summoner Lv 90
    If we just take it at as a concept of "attacks fill meter and spend meter into some "mode"" for the moment, then it's still similar to Hypercharge / Bunshin.
    Definitely need something to set it apart from those two.
    (2)

  5. #5
    Player Goji1639's Avatar
    Join Date
    Jul 2019
    Posts
    1,284
    Character
    Father Gascoigne
    World
    Jenova
    Main Class
    Gunbreaker Lv 80
    I like everything about it thematically and visually, but I'm hoping the class ends up having good mobility and speed. If it ends up having tons of animation lock and no GCD reduction ability like Dragoon that would hurt the class a lot for me. Need good gap closers to.

    Also, the class almost fits my name too perfectly, so I'm pretty much obligated to main it.
    (1)
    Last edited by Goji1639; 05-17-2021 at 10:27 AM.

  6. #6
    Player
    SomeRandomHuman's Avatar
    Join Date
    Apr 2014
    Posts
    778
    Character
    Tabi Fox
    World
    Mateus
    Main Class
    Scholar Lv 100
    As someone who's not overly fond of Melee dps I hope this one spices it up some. I know some have mentioned how everything seems like it boils down to just being big burst dps but ALL the melee dps do that for the most part so that's a moot point. My theory is that it's main thing will be weaving in the ghosty between GCDs and just constantly spending the spoopy charge to buff its own damage and/or activate anime scythe mode.

    Given the theme I wouldn't be surprised if there's a lifesteal twist thrown in. Dps generally don't take avoidable damage so seeing some kind of hp gain/loss play isn't 100% out of the question. Or it'll just be a dps version of drk with the MP juggling. We got like 6 months to theorize so lets see how far the bucket rolls I guess.
    (0)

  7. #7
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,806
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Not gonna lie... this class looks FUN! Definitely gonna pick it up.
    (1)

  8. #8
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Graphics is probably not one they want feedback on at this point, lol, but since they've said they're still fine tuning things- maybe up to cheer / influence and or may already be a thing since we only know fraciton of the whole job.. ANYYyway--

    We saw their transformation which was pretty cool, but I was hoping perhaps like Dante and his devil trigger that so too this job has akin to two forms- one far easier to achieve and or earlier level form and then more difficult / later level form (Early game Dante vs Spartan / demon unlocked Dante).

    Also while I posted this at another point talking about bloodborne, these weird things kind of had me thinking devil form:



    Dante devil form for reference:


    Which reminds me of Amon or Vincent Chaos potential:



    Also since Reaper's buddy is a wraith, one might think a full wraith mode (over the walking / winged demon stuff above) like Wraith, reaper, from Warframe (Sevagoth):


    Although personally I like the winged demon look, but the wraith is cool too- wouldn't get a complaint from me

    In terms of winged void-sent already in FFXIV. . . We've always Diabolos like designs . . :3 . .


    I still think the current reaper form is pretty neat, just hoping I could nudge the path into the void's arms farther (as some other later or deeper step, nothing wrong with this first form)- even if it's like level 99 expansion ability lol.

    As for the combat side, while I've not too much opinion, it might be nice to think about a way to cut out of the form earlier at some minor inconvenience so you don't spend your entire gauge on accident when the boss vanishes - since at least I assume they're going to design it in such a way that you're encouraged to go through the whole form (rather than dance in and out of the form for specific big hitting attacks). Although I guess it would be a bit like SMN using their demi at the wrong time lol.
    (1)
    Last edited by Shougun; 05-17-2021 at 02:52 PM.

  9. #9
    Player
    MorionQ's Avatar
    Join Date
    Aug 2020
    Posts
    134
    Character
    Mimi Bellerose
    World
    Malboro
    Main Class
    Machinist Lv 90
    My best guess is they plan to have the possession look we take be varied based on certain details like our race, clan, and gender. A much deeper version of Frey’s gender matching ours.

    Honestly, I had watched the Reaper trailer a few times before I realized she lost her tail and horns.


    What if it’s Edda? What if the Voidsent is EDDA?!?
    (1)

  10. #10
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,096
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    Quote Originally Posted by VictorTheed View Post
    I'm just hoping we get a skull mask and a hooded cloak glam so I can have the grim reaper look.
    It's not a skull, but the Cryptlurker set has the hood with metal mask underneath.

    Or you can use Tataru's bizarrely creepy Scion Traveller mask.
    (1)

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