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  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50

    hamlet defense locks jobs

    Interesting that they do this on hamlet. I see that they have to since you will be scored and the jobs/classes represented adds points. I cant help but wonder if this is something they plan to carry over to other new/old content at some point.
    (2)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    they should have done that with the last fights.
    (3)

  3. #3
    Player
    Holland's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa ^^
    Posts
    751
    Character
    Holland Stark
    World
    Faerie
    Main Class
    Marauder Lv 24
    I think Hamlet defense is a special case, because you get scored on how well you did. This should not be extended to raids/dungeons, etc.
    (0)

    Signature provided by grausekopf ~ Thank you ^^
    Quote Originally Posted by Hikozaemon View Post
    Thanks for the 5 ifrits canes Yoshi i can build a life raft and use them to float to another mmo.

  4. #4
    Player
    GinTama's Avatar
    Join Date
    Mar 2011
    Posts
    722
    Character
    Strawberry Dragon
    World
    Phoenix
    Main Class
    Arcanist Lv 61
    i think it should be extented, for various reasons but mostly cause ppl demand multiple classes for raids and thats just plain stupid
    (1)

  5. #5
    I just want to play my dragoon in peace guys. I like this job locking system
    (4)
    Retired FFXI character: Ranok of Sylph

  6. #6
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Sweet. Mining potions for an hour should be fun.
    (0)

  7. #7
    Player

    Join Date
    Mar 2011
    Location
    インドネシア語
    Posts
    2,251
    Locking class in raid will just encourage more class stackins because it will have more risk. Careful with what you ask for if you want invites fellow DRGs.
    (0)

  8. #8
    Player Denmo's Avatar
    Join Date
    Jun 2011
    Location
    The Inn Room
    Posts
    1,498
    Character
    Denmo Mcstronghuge
    World
    Excalibur
    Main Class
    Thaumaturge Lv 100
    I think their thought was that players should construct a party carefully before entering

    And/or the current system will only allow for rewards to be given based on what you do as one class, and it's too complicated to make a program that will reward you based on what you do over several classes.

    Probably time constraint issues too.

    That said, I doubt we'll be seeing too many DoL/H participating in the actual battles because of this.
    (0)

  9. #9
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Denmo View Post
    I think their thought was that players should construct a party carefully before entering

    And/or the current system will only allow for rewards to be given based on what you do as one class, and it's too complicated to make a program that will reward you based on what you do over several classes.

    Probably time constraint issues too.

    That said, I doubt we'll be seeing too many DoL/H participating in the actual battles because of this.
    the way i interpreted it is dol and doh give crap to the npc outside of the instance for a certain amount of time, then the instance is ready to enter for battle classes.not sure if that's right since i don't care much about it and didn't try to understand it too much.
    (0)

  10. #10
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    Quote Originally Posted by Chardrizard View Post
    Locking class in raid will just encourage more class stackins because it will have more risk. Careful with what you ask for if you want invites fellow DRGs.
    It will not. You're clearly unable to see that if you stacked all WAR, or all BLM, or all MNK, or all BRD on CC or AV you'd fail miserably. Locking class/jobs during content means you are encouraging a balanced group that can handle ANY situation. It also encourages developers to be more creative in future mechanics and fights.

    Locking classes/jobs and extending this mechanic to dungeons/instances/primals/etc is a wonderful mechanic that promotes group diversity. The current mechanic of "changing to what is most efficient" is garbage and simply requires everyone to have every job leveled up.

    Some jobs should have challenging fights or scenarios that they should have to learn to deal with. That's what makes the job unique in the first place. As it stands now, by not wanting job/class locking on content, you're just dumbing down the content and placing huge and unnecessary barriers for new players who want to play the game. Unfortunately with classism and the current ridiculous job swapping during instanced content, you are telling those new players that they can't engage in any activities until they have the proper jobs/classes leveled up.
    (3)

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