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Thread: DoT Mage

  1. #1
    Player
    Feidam's Avatar
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    Aug 2013
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    593
    Character
    Aenn Do'chas
    World
    Coeurl
    Main Class
    Summoner Lv 90

    DoT Mage

    Just curious if there are any other dot mage lovers out there. I miss the ARR SMN. Where dot management was the focus. At this point I’d not ask for the current commoner to be reverted as too many enjoy it, but maybe if there are enough of us we could get another added. Say geomancer using elemental dots like drown. Miss the old scholar too.

    So any other dot lovers here?
    (5)

  2. #2
    Player
    Semirhage's Avatar
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    May 2015
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    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    I know Square cut back on a lot of dots after large parties of players started running into the debuff limit. If there's a reason why Square doesn't want a class with a lot of dots to manage, I think that's their biggest one.
    (8)

  3. #3
    Player Anhra's Avatar
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    Sep 2020
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    Ul'dah
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    824
    Character
    Anhra Nefaris
    World
    Omega
    Main Class
    Scholar Lv 90
    I'd love to have a proper DoT Mage in FFXIV as long as it isn't SMN. But in order to have a proper DoT Mage, it would require every job being reworked in a way, where the overall amount of debuffs and dots distributed on every existing job would be reduced and even removed on most.

    So yeah, it definitely is doable, but i would prefer it if SCH would be that DoT mage but i highly doubt that the FFXIV development team will ever understand how to properly design Jobs without making them all look the same within their designated role.
    (4)

  4. #4
    Player
    Grimoire-M's Avatar
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    Dec 2015
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    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    As long as Tri-Disaster replaces the reset mechanic with charges and gets a cooldown tweak I’ll be content with the number of DoTs it has. Healers make more sense with staggered DoTs, but I don’t see them getting more than three either for the above reasons.
    (0)

  5. #5
    Player
    Recon1o6's Avatar
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    Sep 2016
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    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    we had a proper dot mage, it was called scholar. A niche that suits a healer so they can do plenty of damage while theorectically healing (I say theorectically because of SE's aversion to making incoming damage significant enough to require more than a single assize or medica 2)

    reaching the debuff limit was what caused them to lower the amount of debuffs available, yet now we got 48 player raids with their debuffs and apparently that doesn't hit the limit? Bring back sch dot mage!
    (8)

  6. #6
    Player Seraphor's Avatar
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    Feb 2018
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    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    They could easily solve the debuff limit by giving SMN/SCH a single DoT that you bolster with their own buffs. So instead of it being multiple DoTs and multiple debuffs, you stack personal buffs that increase the potency of your DoT.
    Cast Bio to inflict a 40 potency DoT.
    Stack a Miasma buff to turn that Bio DoT into an 80 potency DoT, etc.

    The problem with DoT mages though is having the rest of their expanded kit having any kind of substantial impact.
    Either the DoTs are so weak as to be inconsequential or all of your combined DoTs account for most of your damage output and your big showstoppers (like Bahamut/Phoenix, etc.) aren't very impactful.
    I think combining DoTs with Summons (which acts like DoTs themselves anyway) was always a bad move tbh. It's really stifled the jobs growth potential.
    (4)
    Last edited by Seraphor; 05-18-2021 at 06:35 PM.

  7. #7
    Player
    Raikai's Avatar
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    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Seraphor View Post
    I think combining DoTs with Summons (which acts like DoTs themselves anyway) was always a bad move tbh. It's really stifled the jobs growth potential.
    I have this same impression when trying to play SMN now... It's so focused on the trance phases right now that dots, and even the Aetherflow/Fester spells feels like something second-rated, or out of place.

    I don't think there are any true "DoT jobs" in XIV... The ones that have to babysit more than one DoT always have bigger "toys" to entertain themselves with, leaving the dots as forgotten cousins over a corner... Until 30s passes by and you have to refresh them.
    (1)

  8. #8
    Player
    Grimoire-M's Avatar
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    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Raikai View Post
    I have this same impression when trying to play SMN now... It's so focused on the trance phases right now that dots, and even the Aetherflow/Fester spells feels like something second-rated, or out of place.

    I don't think there are any true "DoT jobs" in XIV... The ones that have to babysit more than one DoT always have bigger "toys" to entertain themselves with, leaving the dots as forgotten cousins over a corner... Until 30s passes by and you have to refresh them.
    In Bard's case they actually mean something because they enable Repertoire. In Summoner's case, they're just the caster equivalent to pet autos, and are there mostly to help with the sustained DPS section of the rotation. To me, they should interact with the Egi in some manner, such as enabling gauge generation when Egi autoattack afflicted targets, which then gets spent on Enkindle/Egi Assaults or their functional replacements. It wouldn't be the only source, but probably the largest source. People didn't like FesterRuin, but it did make you care about DoT uptime in this manner. I think I would limit it to gauge generation and burst cooldowns like Fester rather than some direct damage tax on Ruin or other filler, as then it's akin to SAM's gauge bonus for landing positionals in terms of proportion. It's less upsetting that way, at the very least.


    The only other way to make DoTs interesting is to add some additional layer to them directly. An example of this would be making the DoT accumulate stacks while it ticks (up to some cap), that increases the potency or frequency it deals damage and can then be spent as a resource to empower burst, or borrowing WoW's overcap duration protection so you can refresh them without dropping potency, and have the remaining duration itself be the resource you spend.

    To me, SE should make DoTs interact with Egi to make SMN's filler more varied. I could see the baseline gauge generation replace Further Ruin IV & EA Charges for movement outright, while additional sources could come from Demis and enable Egi burst.
    (2)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
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  9. #9
    Player
    Dyvid's Avatar
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    Mar 2011
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    Maelstrom
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    Character
    Dyvid Pandemonium
    World
    Adamantoise
    Main Class
    Blacksmith Lv 90
    Quote Originally Posted by Semirhage View Post
    I know Square cut back on a lot of dots after large parties of players started running into the debuff limit. If there's a reason why Square doesn't want a class with a lot of dots to manage, I think that's their biggest one.
    I loved managing DoTs on SMN of old but this is a correct statement. Doing Alliance raids sometimes DoTs would drop off or be over written because the system only allowed for _x_ amount of debuffs on a target at a time. I believe it was 24 or 36.

    The idea behind a pet jobs having DoTs was to allow player a background DPS while they are focused on controlling the pet. Obviously that is something that isn't really needed in the current build but who know what the future holds.
    (1)

  10. #10
    Player
    ty_taurus's Avatar
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    Sep 2013
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    Limsa Lominsa
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    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    This probably wouldn't have worked based on the resources needed to create this many classes from the get-go, but I think in hindsight it would've made more sense for Arcanist, Scholar, and Summoner to each be their own jobs:

    - Arcanist the DoT mage
    - Summoner the Pet mage
    - Scholar the Pet healer

    Largely simplified labels (especially Scholar all things considered) but you get the idea.
    (1)

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