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  1. #1
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Irishwars View Post
    Did you ever play FFXI? Do you remember the beseiged events. SE can't do open raids. The lag is KILLER. I want to be able to see the mob attacking me
    I'd like to respond to this with a rebuttal that is often used against myself

    "This is not FFXI"

    Just because there were issues with this type of content in 2002, doesn't mean that those ideas and concepts can't be improved upon in 2012. It seems whenever anyone negatively compares XI to XIV, they mention time sinks and game limitation, as opposed to the types of content XI provided. Just because they had issues before, doesn't mean similar types of content can't be implemented with improvements
    (8)

  2. #2
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jocko View Post
    I'd like to respond to this with a rebuttal that is often used against myself

    "This is not FFXI"

    Just because there were issues with this type of content in 2002, doesn't mean that those ideas and concepts can't be improved upon in 2012. It seems whenever anyone negatively compares XI to XIV, they mention time sinks and game limitation, as opposed to the types of content XI provided. Just because they had issues before, doesn't mean similar types of content can't be implemented with improvements
    Pick a retainer's name from the item search counter. Without marking it's item, go into the ward and try to find that retainer. Let us no how long it takes to get that retainer to load up on your screen.

    The current engine can't even load a room full of static NPCs standing still and staring into space. How is it supposed to show a large scale battle full of ability animations and players and NPCs running around?

    This is why they're redesigning everything from the ground up.
    (4)

  3. #3
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    (0)

  4. #4
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Though they had it in the pdfs that they were planning massive PvE content. I hope they include an open world / giant field / braveheart speech / rushing head on against hordes of monsters type event. The closest to that I've seen so far is the little garlean invasion events that randomly pop up. Those are so damn fun x-x.
    (2)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I said it before Rokien games not for you.

    I have to admit I am a little disappointed that its not large scale like campaign but like others have said the limitation of the current graphics engine is forcing this to go instanced.

    It still look pretty awesome, so don't get stuck on the details and have some fun.
    (3)

  6. #6
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Yeah, I must say I'm a bit disappointed that every new piece of content that hits is of the instanced variety. I can understand that perhaps they're extremely limited to what they can do with the current engine, or that they don't want to put to much work into anything non-2.0, but if the focus remains on instanced content at that point, then I think most of my interest with this game will be lost

    As I've said before, there's nothing wrong with instanced content, but a balance needs to be formed. Open world design offers a completely different feel from instanced design, allowing for a more community focused, immersive, and adventurous feel. Instanced content is great for allowing the server to do things perhaps not possibly otherwise, and allowing a sort of faster method to reach said content (content finder), but it gets dull if that's ALL there is. Like I said, I hope they really reach a balance when 2.0 hits
    (6)

  7. #7
    Player
    Irishwars's Avatar
    Join Date
    Mar 2011
    Posts
    102
    Character
    Ireland Brimstone
    World
    Excalibur
    Main Class
    Armorer Lv 50
    I played FFXI, I play FFXIV, they are both made by the same company. My comments are based on what I have experienced so far. I hope they can improve, but I have nothing to base my hope on. I think we are getting instances because they know they can't do massive player content until the new server.
    (1)

  8. #8
    Player
    Issac's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    952
    Character
    Kytheren Kenni
    World
    Seraph
    Main Class
    Red Mage Lv 97
    Patch 1.23:
    Leaving town has been converted into an instance, up to seven other players may accompany you to brave the wilds outside of town.
    (18)

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Issac View Post
    Patch 1.23:
    Leaving town has been converted into an instance, up to seven other players may accompany you to brave the wilds outside of town.
    Might as well...... gosh

    Also congratulations on your cigarette stopping, keep it up dude
    (2)

  10. #10
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Actually, no, let me just being up behest right now. There were 15 people in behest before. There were also more than 20 chars on a screen at once back then, they could have worked with it........
    (4)

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