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  1. #21
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    Quote Originally Posted by Issac View Post
    Patch 1.23:
    Leaving town has been converted into an instance, up to seven other players may accompany you to brave the wilds outside of town.
    Might as well...... gosh

    Also congratulations on your cigarette stopping, keep it up dude
    (2)

  2. #22
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jocko View Post
    I'd like to respond to this with a rebuttal that is often used against myself

    "This is not FFXI"

    Just because there were issues with this type of content in 2002, doesn't mean that those ideas and concepts can't be improved upon in 2012. It seems whenever anyone negatively compares XI to XIV, they mention time sinks and game limitation, as opposed to the types of content XI provided. Just because they had issues before, doesn't mean similar types of content can't be implemented with improvements
    Pick a retainer's name from the item search counter. Without marking it's item, go into the ward and try to find that retainer. Let us no how long it takes to get that retainer to load up on your screen.

    The current engine can't even load a room full of static NPCs standing still and staring into space. How is it supposed to show a large scale battle full of ability animations and players and NPCs running around?

    This is why they're redesigning everything from the ground up.
    (4)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Actually, no, let me just being up behest right now. There were 15 people in behest before. There were also more than 20 chars on a screen at once back then, they could have worked with it........
    (4)

  4. #24
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    SE has already covered this- the current system doesn't really allow for big open-world battles with lots of players and monsters.
    (4)

  5. #25
    Player

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    Mar 2011
    Location
    Ul'dah
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    3,208
    Quote Originally Posted by Alhanelem View Post
    SE has already covered this- the current system doesn't really allow for big open-world battles with lots of players and monsters.
    They already did with 15 man stuff before yoshi took it away.

    I don't see a problem here.
    (2)

  6. #26
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by yukikaze_yanagi View Post
    People displayed in uldah should give you an hint. They could do an open world hamlet, but you'll see 39 npc..and yourself. no one else
    well have you played the events last weeks? with about 20-40 garleans at the same time and other 30 players? seems not..

    uuuh.. wait and it hasnt been instanced... you can see more people at one time . but it was a little laggy, yeah.
    (0)

  7. #27
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Rokien View Post
    They already did with 15 man stuff before yoshi took it away.

    I don't see a problem here.
    - Currently, the game is Balanced with 8 men per party (changing it would take even more Balancing, and at this point being this close to 2.0 not even worth the Change)

    - If they were to change it to Non-instanced you know how much trouble it would be to go into those areas that are overly populated +NPC + Monsters? The Server will probably crash 10 fold...

    So really the only thing I can say to you is.. Have fun.. tolerate it.. in 2.0 I'm sure something will make you happy Rokien =).
    (0)

  8. #28
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Starlord View Post
    - Currently, the game is Balanced with 8 men per party (changing it would take even more Balancing, and at this point being this close to 2.0 not even worth the Change)

    - If they were to change it to Non-instanced you know how much trouble it would be to go into those areas that are overly populated +NPC + Monsters? The Server will probably crash 10 fold...

    So really the only thing I can say to you is.. Have fun.. tolerate it.. in 2.0 I'm sure something will make you happy Rokien =).
    HURP DURP they did it with the little event... so don't even try. Also with multipule hamelets people would be spread out.
    (2)

  9. #29
    Player
    Sephrick's Avatar
    Join Date
    Mar 2011
    Posts
    1,900
    Character
    Sephrick Markarius
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Rokien View Post
    They already did with 15 man stuff before yoshi took it away.

    I don't see a problem here.
    It was just an "open world instance."

    The server prioritized 15 players and the mobs only they could attack. Not all of which spawned at the beginning of Behest.

    Behest had 15 (eventually eight) players and about 10 to 15 mobs.
    (0)

  10. #30
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    They already did with 15 man stuff before yoshi took it away.
    That's still not "massive battle" , and 15 man parties were taken away for a reason.

    It was laggy (due to server issues), messy, and not a lot of fun. "massive battles to me is more on the order of besieged where there could be dozens to hundreds of people participating and lots of enemies. The current system is NOT capable of this.
    (2)

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