If you expected massive open world content in the current version, you deserve the deception.
Personally, I'm just grinding classes until 2.0 and any content is a bonus.
If you expected massive open world content in the current version, you deserve the deception.
Personally, I'm just grinding classes until 2.0 and any content is a bonus.
For whatever faults it may have had, Besieged was a lot of fun. I am still much looking forward to hamlet defense, especially if seals are a reward for it. It also seems it may bring back interest in the caravan escorts which is nice.
Ping does have an impact on performance- it's not *just* the server system, though it does exacerbate the issue.has.zero.bearing.on.performance.
Location is not suddenly a non-issue because of technology advances. Pings to the other side of the world are never going to reach the level of a ping to a localized area. It is an issue, it was an issue, and it will be an issue in the future.
There is a significant difference between a 50 ping and a 250 ping.
Last edited by Alhanelem; 04-26-2012 at 01:57 AM.
Exactly, if it's a well optimized system ping won't have an effect on performance versus a horribly optimized system. It's generally only shooters where you want to make sure ping is at a good level, MMOs have breathing room by design to deal with more varying ranges of pings.
Except that any latency you are experiencing from location will be exactly the same whether you are in a high-activity area or a low-activity area, and thus has no baring on the discussion at hand.
It's true that MMOs are generally designed with the probability of higher latency in mind- but that doesn't mean that the one quarter to one half of a second round trip delay between me in the server is irrelevant.
Yes, *bandwidth* is mostly a trivial issue now (in most parts of the world). But performance isn't just about bandwidth.
And I agree with you on that point. But since we are discussing whether or not "massive-participation events" such as Besieged are made worse by their physical distance, I have to say no, they are not. You're ping will make the game feel slower if you are further away, certainly. But if you are suddenly experiencing a massive slowdown in large population areas, that has nothing to do with your physical distance.
In the end, this is what it boils down too:It's true that MMOs are generally designed with the probability of higher latency in mind- but that doesn't mean that the one quarter to one half of a second round trip delay between me in the server is irrelevant.
Yes, *bandwidth* is mostly a trivial issue now (in most parts of the world). But performance isn't just about bandwidth.
-If 2.0 is Highly Optimized , Server is top notch, we will see balance between Non-Instanced and Instanced Content all the way
-If 2.0 is kinda like the same thing we have now but just a better version of it.. then don't expect anything to change much.
This is a wait and see thing.. @ E3 will see a better detail on what were going to get come 2.0 Launch =).
It's kinda hard to do massive open world content when the game engine can only handle 40 characters on screen.
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