I like the idea of classes and jobs, I don't like that it's based on the weapon. If I want to wiff away with a great sword on PLD with a chance at higher overall damage instead of sword and board tanking, it should be my choice. While SE did a decent job with multiple types of weapons within a class (ie a certain bow does more damage but has a longer DPS timer and maybe less focus on ACC vs a smaller bow firing faster with high accuracy), I'd like to have a system with more varied actual weapons. At some point it's going to be equp a sword, equip your job stone, equip a chainsword... Or we're going to have some very odd class/job combinations.