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  1. #141
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jericho View Post
    I agree with Tonkra. It's not a proper system.
    ...
    Thoughts?
    I realllllly like the idea of starting jobs earlier; adding in enough abilities/spells for job identity and a more natural sense of progress, but not overloading with useless ones.
    (0)

  2. #142
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Classes and Jobs.


    Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?

    With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.

    Assassins, like Ninjas, are very nicely balanced between MP, Attack, Magic Power and Speed, at the cost of low HP, Defense and Resistance. Assassins are the fastest class in the game.
    Fact.

    I really really really really hope SE brings back the family tree of jobs/classes.
    (0)
    Last edited by illriginalized; 04-27-2012 at 03:39 PM.

  3. #143
    Player

    Join Date
    Mar 2011
    Posts
    144
    Quote Originally Posted by illriginalized View Post
    Classes and Jobs.


    Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?

    With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.



    Fact.

    I really really really really hope SE brings back the family tree of jobs/classes.
    Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.

    The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.
    (0)

  4. #144
    Player
    illriginalized's Avatar
    Join Date
    Dec 2011
    Posts
    289
    Character
    Illmortal Tyr
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Vaymathias View Post
    Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.

    The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.

    Meh you already hate NIN, long before coming across my post. Like you said, NIN has varied a bit... NIN in FFXIV doesn't have to exactly resemble NIN in FFXI.

    Anyways, it was just an idea.. no care to argue nor debate it.
    (0)

  5. #145
    Player

    Join Date
    Mar 2011
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    144
    Quote Originally Posted by illriginalized View Post
    Meh you already hate NIN, long before coming across my post. Like you said, NIN has varied a bit... NIN in FFXIV doesn't have to exactly resemble NIN in FFXI.

    Anyways, it was just an idea.. no care to argue nor debate it.
    Lol, no actually I don't really hate nin, I was just HIGHLY annoyed with how it was played in FFXI and /nin, enough to make me recreate a scene from Office Space.

    I'm not against having NIN, I just think the stigma of NIN has been done to death, so lets free it up completely and lets see what the devs come up for an Assassin type in the land of Eorzea, that's all I'm saying really.

    I say the same about RDM. So many people think of RDM as the squishy back line grey mage, and not it's alter ego being the front line Mystic Knight, a class I think of as being similar to Genesis from Crisis Core.
    (0)

  6. #146
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.

    ...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
    (3)

  7. #147
    Player
    Zyph's Avatar
    Join Date
    Aug 2011
    Location
    Hecking my bed
    Posts
    804
    Character
    Zafeira Zhalwann
    World
    Sargatanas
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Agoven View Post
    ...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
    This actually makes a lot of sense.

    I'm hesitant about PvP though, honestly. If I wanted to play a PvP game I would (and am going to) play GW2. I play this game for the PvE. I don't really want to see classes/jobs get balanced for PvP.

    But that's a whole other can of worms.
    (1)

  8. #148
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    16
    I like the idea of classes and jobs, I don't like that it's based on the weapon. If I want to wiff away with a great sword on PLD with a chance at higher overall damage instead of sword and board tanking, it should be my choice. While SE did a decent job with multiple types of weapons within a class (ie a certain bow does more damage but has a longer DPS timer and maybe less focus on ACC vs a smaller bow firing faster with high accuracy), I'd like to have a system with more varied actual weapons. At some point it's going to be equp a sword, equip your job stone, equip a chainsword... Or we're going to have some very odd class/job combinations.
    (0)

  9. #149
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by EdenArchangel View Post
    My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.

    I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.

    Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
    classes aren't holding the jobs back. the dev staff is holding both class and jobs back with the way they changed classes and added jobs in. there's many other ways they could have done them that would have worked better than they do now, but they took an unimaginative and safe route.
    (3)


    http://crystalknights.guildwork.com/

  10. #150
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    So in the end, people who dont like Classes and Jobs are coz:

    1. Few skills to make a difference between a class and a Job
    2. Few things to level up in a future.

    So could be more skills per job and uniquee class skills make all us happy?


    PD: second points only can be fixed adding lots of classes with jobs
    (0)

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