Classes and Jobs.
Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?
With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.
Fact.Assassins, like Ninjas, are very nicely balanced between MP, Attack, Magic Power and Speed, at the cost of low HP, Defense and Resistance. Assassins are the fastest class in the game.
I really really really really hope SE brings back the family tree of jobs/classes.
Last edited by illriginalized; 04-27-2012 at 03:39 PM.
Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.Classes and Jobs.
Please bring assassin class then spawn thief job and ninja or if not nin, then dancer or ranger?
With NIN as a job, utsu will be unique and no other job can share NIN abilities. Also make NIN what it was meant to be, a BLM support / ranged attack. Most of it's abilities to reduce hate not earn it.
Fact.
I really really really really hope SE brings back the family tree of jobs/classes.
The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.
Well why not just make Thief the class and have Assassin be the job, being in a sense FFXIV's NIN, without being NIN? Hell they could even have nin styled gear. This would also free up the assassin context and not narrow it into the eastern themed ninja, and especially not forced into FFXI's nin, which I hated with a passion, yet one of my favorite FF characters is a ninja, go figure.
The reason why I say that is NIN throughout the series has varied somewhat game to game, broadening it a bit by giving it the name Assassin is more freeing contextually and in game play than you'd think.
Meh you already hate NIN, long before coming across my post. Like you said, NIN has varied a bit... NIN in FFXIV doesn't have to exactly resemble NIN in FFXI.
Anyways, it was just an idea.. no care to argue nor debate it.
Lol, no actually I don't really hate nin, I was just HIGHLY annoyed with how it was played in FFXI and /nin, enough to make me recreate a scene from Office Space.
I'm not against having NIN, I just think the stigma of NIN has been done to death, so lets free it up completely and lets see what the devs come up for an Assassin type in the land of Eorzea, that's all I'm saying really.
I say the same about RDM. So many people think of RDM as the squishy back line grey mage, and not it's alter ego being the front line Mystic Knight, a class I think of as being similar to Genesis from Crisis Core.
You guys forget once PvP is implemented...that Jobs will be realized for playing through the game.
...but if you want to PvP it will be done through classes...Flexible classes will be desired for PvP.
This actually makes a lot of sense.
I'm hesitant about PvP though, honestly. If I wanted to play a PvP game I would (and am going to) play GW2. I play this game for the PvE. I don't really want to see classes/jobs get balanced for PvP.
But that's a whole other can of worms.
I like the idea of classes and jobs, I don't like that it's based on the weapon. If I want to wiff away with a great sword on PLD with a chance at higher overall damage instead of sword and board tanking, it should be my choice. While SE did a decent job with multiple types of weapons within a class (ie a certain bow does more damage but has a longer DPS timer and maybe less focus on ACC vs a smaller bow firing faster with high accuracy), I'd like to have a system with more varied actual weapons. At some point it's going to be equp a sword, equip your job stone, equip a chainsword... Or we're going to have some very odd class/job combinations.
classes aren't holding the jobs back. the dev staff is holding both class and jobs back with the way they changed classes and added jobs in. there's many other ways they could have done them that would have worked better than they do now, but they took an unimaginative and safe route.My biggest disappointment is getting only 5 abilities when becoming a job, all spaced out 5 levels apart.
I feel like the class system may be holding jobs back in that aspect, as they have to separate and balance class and job.
Especially when new people come in, leveling fresh jobs, the way it's done currently won't feel "natural" or "right" to people familiar with final fantasy.
http://crystalknights.guildwork.com/
So in the end, people who dont like Classes and Jobs are coz:
1. Few skills to make a difference between a class and a Job
2. Few things to level up in a future.
So could be more skills per job and uniquee class skills make all us happy?
PD: second points only can be fixed adding lots of classes with jobs
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