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  1. #1
    Player
    Jericho's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    190
    Character
    Jerynh Dawn
    World
    Hyperion
    Main Class
    Archer Lv 50
    I agree with Tonkra. It's not a proper system. It was thrown together to appease use for a short time, just like most things happening pre 2.0. I'm not complaining, there probably wasn't a whole lot of options. This was probably the easiest to implement. Out of all the different ways they could have implemented jobs, personally I don't think this was the best way to go, but they could have made more sense by:

    Class ->
    Weapon Specialization, and as such, skills should only reflect weapons. Weapon skills and very basic job abilities for DoW. Some WS's and Basic single target magic for DoM. Cross class skills are allowed, with penalties, same as now.

    Job ->
    Should become available at level 15 or 20, not 30. Boosts stats relative to what the job entails, adds job abilities and advanced magic, maybe one exclusive weapon skill each (for now). Cross class skills can work the same way. At least 10 abilities/spells exclusive to the job.

    The goal is to have, eventually, 2 or more jobs per class. Right now, those jobs are going to be waaaay too similar. The only difference is up to 10 different actions, half of which being cross-class actions that may be the same. And a slight stat change (What is it now, like a maximum of of 20 points shifted around?)

    Example: Archer.
    Base:
    Level 1 - Light Shot, Refill, Heavy Shot
    Level 3 - Piercing Arrow
    Level 6 - Hawk's Eye - Cross Class skill
    Level 9 - Leaden Arrow
    Level 12 - Raging Strike - Cross class skill
    Level 15 - Shadowbind
    Level 24 - Gloom Arrow
    Level 32 - Quick Nock
    Level 40 - Bloodletter
    Level 44 - Chameleon - Cross class skill
    Level 48 - Wide Volley
    *In my opinion, knowing how to take precise aim (Hawk's Eye), target vital areas (Raging strike) and knowing how to blend in (Chameleon) is something a normal archer would know how to do.

    Bard:
    Level 18 - Battle Voice - For real, make this a little stronger
    Level 22 - Swiftsong
    Level 26 - Unlock, Lament of Peace - Wtf, whatever, some kinda HP regen song.
    Level 30 - Minuet of Rigor - Make this attack + accuracy
    Level 34 - Ballad of Magi
    Level 38 - Requiem of Death - Again, whatever, some kinda attack song
    Level 42 - Waltz of Wizardry - Sounds awful. Attack Magic + Attack Accuracy
    Level 46 - Pianissimo - JA to Single target a song
    Level 50 - Paeon of War
    Level 50 - Rain of Death - Unlockable weapon skill for use when playing as an archer (Oh snap)

    Thief:
    Level 18 - Perfect Dodge
    Level 22 - Steal
    Level 26 - Sneak Attack
    Level 30 - Decoy
    Level 34 - Flee
    Level 38 - Quelling Strike
    Level 42 - Hide
    Level 46 - Trick Attack
    Level 50 - Barrage
    Level 50 - Bonus Weapons Skill when playing as archer.


    Kinda cool, maybe? Allows for same amount of skills we have now, except for the extra weapon skill. Which would be awesome if that only applied when you were playing as that job, which would mean cross class jobs. Potentially. Though nobody would do it. Thoughts?
    (1)

  2. #2
    Player
    EdenArchangel's Avatar
    Join Date
    Mar 2011
    Posts
    560
    Character
    Fallen Eden
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Jericho View Post
    I agree with Tonkra. It's not a proper system.
    ...
    Thoughts?
    I realllllly like the idea of starting jobs earlier; adding in enough abilities/spells for job identity and a more natural sense of progress, but not overloading with useless ones.
    (0)

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