I think my biggest problem with this debate is that people are still thinking in FFXI terms. This isn't necessarily a bad thing, as certain core mechanics of FFXI were fine, but FF is a series that reinvents itself iteration to iteration.

Why does GLD have to lead to DRK in the first place? Why does it need to have a great sword or a scythe? Why can't classes be your standard "freelance" loadout? You don't need to worry about what's in the game. You just need to worry about whether it's fun or not. Otherwise, you're putting a nice big collar and chain on creativity, and that ruins it for everyone.