Quote Originally Posted by Duelle View Post
I wouldn't call it freedom. More like openness in the design. I agree, though; classes and jobs should be locked in stuff like boss fights and dungeons. It should wean people off of expecting party members to have 4 different classes and jobs specced and geared and help the devs by removing yet another factor to consider when balancing content. Everyone wins.

On the topic, weapon classes should definitely stay. Where they erred is being so toward a particular role within the class. If GLA's abilities, for example, were all pretty much neutral and just used to deal damage, but gained boosts to damage if you set DRK or enmity boosts if you set PLD are your job crystal, then you could really say jobs help in establishing a role for the weapon class. Concept-wise it makes it less about the weapon itself and more about who is using the weapon.

I still want my magic fencer RDM, though.
They should add that job lock to all raids and stuff, but i guess ppl would still try to blm burn everything lol.