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  1. #1
    Player
    Arcell's Avatar
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    Arc Jurado
    World
    Mateus
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    Machinist Lv 70
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
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  2. #2
    Player
    darkstarpoet1's Avatar
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    Darkstar Poet
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    Excalibur
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    Carpenter Lv 60
    Quote Originally Posted by Arcell View Post
    I voted against classes for one reason mainly. The whole class = weapon system is a little too restrictive. It means that if they want anything to use a new weapon, it must first be added in as a class. Not only that but then jobs, by extension, must use the weapon of their class. Sure they could make weapon types exclusive to jobs but with how the transition works it would be clunky at best. For example:

    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.

    Unless of course they made Greatsword a class and Warrior as one of its job options. That would open more options for the jobs themselves, being based off of different classes. It's just a bit of a mess honestly though.
    but on the same token doesn't that give room for the classes to advance and pick up an alternate set of skills and abilities by allowing them to equip multiple weapons. if you want to go that route then we may just get rid of jobs and keep classes as they are. just let the classes equip different weapons and they could change their specialty.

    i'm not advocating them doing that, but it's the same concept. the jobs are a specialization of the class. that's how they were put in game and the way they were intended.
    (0)


    http://crystalknights.guildwork.com/

  3. #3
    Player

    Join Date
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    Quote Originally Posted by Arcell View Post
    Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

    1. Equip Axe to switch to MRD.
    2. Equip Job Stone to switch to Warrior.
    3. Equip Greatsword once on Warrior.
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
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  4. #4
    Player
    Arcell's Avatar
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    Arc Jurado
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    Mateus
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    Machinist Lv 70
    Quote Originally Posted by RockVolnutt View Post
    I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
    SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

    It's not too different from your idea, only reverse really.
    (from the same idea that MRD will get a greatsword)
    1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
    2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

    This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
    Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
    Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    (0)

  5. #5
    Player
    Viritess's Avatar
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    Gridania
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    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Arcell View Post
    Right but even with your idea, the same weapon cannot be equipped to multiple classes. Why? Because the act of switching your weapon changes your class.

    So MRD can use Greatswords but no other class can. Otherwise how would you designate which class you wanted to switch to while using the Greatsword? If Gladiator and Marauder could use Greatsword and you switch to Greatsword, how would it know if you want to use Gladiator or Marauder?

    It's just a little restrictive. I mean sure they can just add a class for every weapon and then branch jobs from there. It's just slightly frustrating when it could be done so much better. I used to advocate for classes but I've since seen the restrictions of the system.
    The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD. Granted not the greatest solution, nor the most inventory friendly, but doable.

    The question is what kind of flavor to you add to it to make it more thne That ones GLA, that ones MRD. The way i would to about it is the style of sword. Big heavy rusty and tribal looking, MRD. Shiney silver lighter and sleeker, GLA.

    Like i said, not the best solution. but one they could do if they were inclined to have 2 different Jobs use Greatswords from 2 different classes.
    (0)

  6. #6
    Player
    Brabus's Avatar
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    Brabus Ironclad
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    Ragnarok
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    Carpenter Lv 50
    [QUOTE=Viritess;661924]The best way i could see a way around this system is to design to seperate "types" of Greatsword. One for the GLA and one for the MRD.


    It has been done in ffxi-drk had a similar GS to pld and could be equiped by that only job, only problem i would see is that the weapon lists would rapidly increase as demand for each job type weapon and a crafters nightmare. unless the said weapon came with a slot so you could equip soul stones of that class, hmm 'questable job gear stones sounds like fun'
    (0)

  7. 04-26-2012 08:24 AM
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    Will make a new thread about this!

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