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  1. #1
    Player

    Join Date
    Dec 2011
    Posts
    512
    I myself find that I use a job over a class. To be honest the class specific gear can just rot I have no use for a class anymore I can solo and party play on a job. It would seem that maybe SE dose need to get rid of the class part and just go with jobs only. I see no point in having a class and job based system. I could understand if I couldnt solo with a job but I can. Class system needs to go and just have a job system only!!
    (3)

  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Just based on your posts, do neither of you see how great it is that there are multiple strategies for taking things down?
    (0)

  3. #3
    Player
    Majidah's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,889
    Character
    Majidah Sihaam
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by Malakhim View Post
    Just based on your posts, do neither of you see how great it is that there are multiple strategies for taking things down?
    actually my blm dies to hellfire if someone doesn't cast stoneskin on me, so I don't know what he's talking about <_>
    (0)

  4. #4
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Majidah View Post
    actually my blm dies to hellfire if someone doesn't cast stoneskin on me, so I don't know what he's talking about <_>
    Really, are you not using sanguine rite and facing ifrit then ?
    (3)

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Malakhim View Post
    Just based on your posts, do neither of you see how great it is that there are multiple strategies for taking things down?
    oh yes, that's why i am sure we both voted to keep the classes in. i was just pointing out that thm is not needed to complete it. it's one where there is a choice on which way people want to complete it. people just seem to think that sentinel is still needed for that fight and it is not the case at all.

    that was the only reason for pointing out an alternative method.

    Quote Originally Posted by Majidah View Post
    actually my blm dies to hellfire if someone doesn't cast stoneskin on me, so I don't know what he's talking about <_>
    if you take down all 4 nails you take around 650 damage from hellfire with sanguine rite only. after hellfire goes off use your second wind to recover almost 600 of that damage back. that takes you from full hp to around 60 hp from full after the ability.
    (0)
    Last edited by darkstarpoet1; 04-26-2012 at 04:57 AM.


    http://crystalknights.guildwork.com/

  6. #6
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by Malakhim View Post
    Just based on your posts, do neither of you see how great it is that there are multiple strategies for taking things down?
    Ffs 1000x this. Seriously. What is up with ppl hating anything that gives them more than one option. Are you all incapable of making good choices without someone telling you what the best choice is? Do you all lack the testicular fortitude and self-confidence to make a choice without being forced into one? Answer me dammit!

    This job/class thing is stupid. And by stupid I mean the argument, not the fact that jobs/classes exist. The argument is stupid because it makes no damn sense. "Get rid of classes because...because because..." because why exactly? "Classes are redundant!" you say, but I vehemently disagree. Classes have access to a greater variety of abilities, thus they are different and fulfill different roles.

    Jobs are specific. They can only do one thing. Now because jobs are in their infancy, they don't seem too different from classes, but they are quite different. GLA has access to diff abilities than PLD, arc than brd, war than mrd (not that this makes a big difference), and drg than lnc. Its self-sufficiency vs specialization. Jobs lock you in a really defined role, classes allow you to do your role while still remaining pretty flexible. The difference between these two concepts is huge, and you'd have to be a mentally challenged orc to not see it.


    They coexist as a way to give us options. You now can choose how you want to play. If you never want to touch a job ever you do not have to. Screw playing BRD, you say, you want to do crazy dps with arc by spamming invigorate, keen flurries, etc etc. Screw PLD, you say, i'll keep GLA with all my taunts, provokes, prism cures, yadda yadda. In other words, jobs are not *derp* required. They are just an option. You never have to play a job ever, unless the group requires a really really specific role where you do one thing and nothing else. To make life easy on us, this is why SE did not force us to level jobs.


    Now that we understand we can all stfu and stop this silly, nonsensical, ill-contrived, absurd argument.
    (1)

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