Or you know they can just make a new class for those jobs... they are not gonna just sit here with 7 classes forever.
that i know myself... BUT... the sense is lost more and more, because of this.
when you invent all the time one class for a new job, then the class is very useless..
you could also implement just the job itself then without a pre-class.. why do i need the preclass then, if the class itself is almost the job?
this system only causes, that the jobs in the end are nearly similar to each other. think of a future job "dark knight" for gladiator for example..
pld and DRK have almost the same skills from the same base skills pool (gladiator) and then 5 skills which they differenciate themselves from each other... is that really good? the jobs appear more similar to each other then.
yah you can make THM as the second subjob for DRK instead of CNJ... but you also have the same standard attack skills from the gladiator.
DRK and PLD had in FFXI completeley OWN skills ... in FFXIV they would have almost the same skills from the base pool of gladitor. (which make the mosts skills then).
i mean you start a new job... "oh wait... these skills i used to play 50 levels with my gladiator/pld all the time.. i have to play with them as dark knight over and over again?...oh wait, i have 5 new skills + thm skills (which i am used to also).. hm"
plus that the class and the job are wielding the same weapon (till now) so with a dark you should also swing a sword like a gladi. or you make it like that way, that a DRK can wield a sword and exclusively a scythe. the system like now is unfinished. it is just a patchwork.
for now it works, not for 2.0.
we need a complete new system in 2.0. .. my thoughts about it.
i mean come on.. gladi -> pld , cnj -> whm havent been a THAT huge new experience.. it almost felt like the class itself.
i first thought i like the current system, the more i am thinking about it... new job system in 2.0.? -> yes please
Last edited by Tonkra; 04-26-2012 at 01:52 AM.
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