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  1. #11
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Classes and Jobs are alright, but I would like to see them lock how they can be used in the future. For example: If you were to enter a raid and you are a Dragoon. You could only play as Dragoon. There's a little too much freedom.
    (3)

  2. #12
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Raistlin View Post
    others opinions are not shit.
    Who said anything about opinions(which can be shit and misinformed)? I was talking about this argument. If classes had any chance of being outed, we'd be playing as MNK, WAR, PLD, DRG, BRD, BLM, and WHM instead of classes.

    Quote Originally Posted by Tonkra View Post
    how do you think the system will work for future jobs? just 5 skills to "make" the job?
    SE hasn't stated once that it's ending with 5 skills per job, or that they're even done with improvements to the system. Don't flip your lid just yet.
    (4)
    Last edited by Malakhim; 04-26-2012 at 01:09 AM.

  3. #13
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Tonkra View Post
    its not only about that being better.. i questioned myself...
    how do you think the system will work for future jobs? just 5 skills to "make" the job?


    for example puppetmaster, summoner, thief, time mage etc.? 5 skills to make a time mage out of a thaumaturge??
    Or you know they can just make a new class for those jobs... they are not gonna just sit here with 7 classes forever.
    (2)

  4. #14
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Its not pointless.

    I like the system as it is now, I like being able to go on Gla and do AOE Dmg and self heal and stuff, i feel more Paladin like than being a Paladin without Cure and such.

    I also like being able to opt as Thaumaturge to Raise/heal which BLM Lacks.

    I dont believe there is much diversity between them, as the differences in most scenarios dont work, but in the scenario they said,where job = group, class = solo, it works perfectly. Although i wouldnt solo as conjurer over whm lol. Whm gets lucky and has the best subclasses XD (maybe exclusing thm mp thingy)
    (3)

  5. #15
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Wolfie View Post
    Classes and Jobs should be fine if the variation between class and job is explored better. Jobs can easily act as 'talent trees' or whatever from other games, where changing to a new job can completely change your role in a fight (i.e. gladiator DD).
    Ya, just think of it, another job for Glad would be to shed his shield and pick up another sword. This would happen with a job, just like you said, but now your shield abilities are replaced with new sword abilities. Just a thought, but I was for the idea of multiple jobs per class as long as you don't get locked out of any jobs.

    Still, we will have to wait and see, the other option is new classes + Jobs, this would introduce leveling as well as new abilities and strategies with cross class/job selections.
    (0)
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  6. #16
    Player
    Raistlin's Avatar
    Join Date
    Mar 2011
    Location
    Palanthas
    Posts
    481
    Character
    Raistlin Majere
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 90
    so the question could be: we need a boost on our level cap to have enough skills per job to feel diferent from your class?

    Or 10 skills per job at level 50?
    (2)

  7. #17
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    I don't care either way, personally I don't plan to touch a class again until they add new ones..

    The idea of multiple jobs per class is good but I can't say I would miss classes if all we had were jobs.

    If I had to choose I would probably say remove classes and just keep jobs.
    (5)

  8. #18
    Player
    Tonkra's Avatar
    Join Date
    May 2011
    Posts
    2,084
    Character
    Quichy Sturmbruch
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 59
    Quote Originally Posted by Firon View Post
    Or you know they can just make a new class for those jobs... they are not gonna just sit here with 7 classes forever.
    that i know myself... BUT... the sense is lost more and more, because of this.

    when you invent all the time one class for a new job, then the class is very useless..
    you could also implement just the job itself then without a pre-class.. why do i need the preclass then, if the class itself is almost the job?

    Quote Originally Posted by Jinko View Post

    The idea of multiple jobs per class is good but I can't say I would miss classes if all we had were jobs.
    this system only causes, that the jobs in the end are nearly similar to each other. think of a future job "dark knight" for gladiator for example..

    pld and DRK have almost the same skills from the same base skills pool (gladiator) and then 5 skills which they differenciate themselves from each other... is that really good? the jobs appear more similar to each other then.

    yah you can make THM as the second subjob for DRK instead of CNJ... but you also have the same standard attack skills from the gladiator.


    DRK and PLD had in FFXI completeley OWN skills ... in FFXIV they would have almost the same skills from the base pool of gladitor. (which make the mosts skills then).
    i mean you start a new job... "oh wait... these skills i used to play 50 levels with my gladiator/pld all the time.. i have to play with them as dark knight over and over again?...oh wait, i have 5 new skills + thm skills (which i am used to also).. hm"


    plus that the class and the job are wielding the same weapon (till now) so with a dark you should also swing a sword like a gladi. or you make it like that way, that a DRK can wield a sword and exclusively a scythe. the system like now is unfinished. it is just a patchwork.


    for now it works, not for 2.0.

    we need a complete new system in 2.0. .. my thoughts about it.
    i mean come on.. gladi -> pld , cnj -> whm havent been a THAT huge new experience.. it almost felt like the class itself.


    i first thought i like the current system, the more i am thinking about it... new job system in 2.0.? -> yes please
    (4)
    Last edited by Tonkra; 04-26-2012 at 01:52 AM.

  9. #19
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    This thread: "I've got nothing better to do, so I'll create another "poll" to boost my "like" count.
    (2)

  10. #20
    Player
    Gortox's Avatar
    Join Date
    Jul 2011
    Posts
    25
    Character
    Gortox Ironheart
    World
    Gungnir
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Firon View Post
    Classes are fine, only idiots think jobs perform better solo/small parties than classes.
    While I do agree classes are fine, only an idiot would solo as a MRD over WAR.
    (2)

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