Quote Originally Posted by Arcell View Post
Let's say Warrior gets Greatswords (just for the sake of the example). Because Marauder cannot use them, equipping it would go as follows:

1. Equip Axe to switch to MRD.
2. Equip Job Stone to switch to Warrior.
3. Equip Greatsword once on Warrior.
I don't see why people are so locked into the thinking that a class can only equip one type of weapon.
SE has the ability to make it so classes can equip different weapons that are related to the class, which can bring about different job tree branchings, as I stated earlier in the thread.

It's not too different from your idea, only reverse really.
(from the same idea that MRD will get a greatsword)
1. Equip Greatsword to switch to MRD (possible change in some weaponskills/stats/traits upon changing class related-weapons)
2. Equip Job Stone to switch to Dark Knight (or whatever uses a GS)

This way, classes are relevant (mixed skills, personal class building, adaptable to many situations).
Multiple jobs can branch from one class without overhauling the armory system or having to release new classes (which they still will, so don't worry).
Literally all they would have to do is have the Greatsword have a Req. of MRD and DRK, and some skill editing for MRD (or whatever class has a variety of weapons, I.E. GLD with daggers, etc)