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  1. #1
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Firon View Post
    I'm so confused right now @.@
    I think they are trying to imply we are the same person because we agreed with each other. /tinfoilhat

  2. #2
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Roj View Post
    Oh I'm sorry "strawberry blonde" how insensitive of me!
    Still trying to figure out who the fuawk this person is lol.
    (0)

  3. #3
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    The only downside i see in having Classes and jobs and every expanding lists of them plus their skills is the same problem Guild wars 1 ran into. Balancing X skill from one group to X skill from another can sometimes be hard to balance across a spectrum of many many skills. So far FF14 seems to have done a good job of this on the surface. But at times you can see the conflict.

    Few run anything without the protect spell when leveling. To counter that your average lets say, Battleleve must be tuned to take this into account. Skills with TP use are probably tuned with Invigorate in mind. since most anyone whom uses a class with TP use loads Invigorate.

    I like the Class and job system alot myself. I like having a relative swiss army knife with the class i want to play. and the specialization of the JOB system for when i need it. What always worries me with any game that loads up on skills that can be used by many classes is that your skills available will be watered down and generally unable to have great effects due to cross class skill use.

    But i should propose some sort of solution. Though its one i'm not generally fond of i think SE's new GC "Enchantment" system comming for patch 1.22 is a good step. And that is keeping very base effects on the skills and adding and augmenting the power and effects of those skills on the gear only that class can use.

    Personally i'd rather have them as an addition to whatever armor you choose (Especially since i also greatly support things like appearance tabs and customizable appearance) That way they can tune skill bonuses to the class meant to have them while still keeping cross class and base class skills relevant.

    Despite my concerns over watered down skills or broken comination of skills i fully support Classes AND jobs co-existing and flourishing.
    (1)

  4. #4
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Viritess View Post
    The only downside i see in having Classes and jobs and every expanding lists of them plus their skills is the same problem Guild wars 1 ran into. Balancing X skill from one group to X skill from another can sometimes be hard to balance across a spectrum of many many skills. So far FF14 seems to have done a good job of this on the surface. But at times you can see the conflict.

    Few run anything without the protect spell when leveling. To counter that your average lets say, Battleleve must be tuned to take this into account. Skills with TP use are probably tuned with Invigorate in mind. since most anyone whom uses a class with TP use loads Invigorate.

    I like the Class and job system alot myself. I like having a relative swiss army knife with the class i want to play. and the specialization of the JOB system for when i need it. What always worries me with any game that loads up on skills that can be used by many classes is that your skills available will be watered down and generally unable to have great effects due to cross class skill use.

    But i should propose some sort of solution. Though its one i'm not generally fond of i think SE's new GC "Enchantment" system comming for patch 1.22 is a good step. And that is keeping very base effects on the skills and adding and augmenting the power and effects of those skills on the gear only that class can use.

    Personally i'd rather have them as an addition to whatever armor you choose (Especially since i also greatly support things like appearance tabs and customizable appearance) That way they can tune skill bonuses to the class meant to have them while still keeping cross class and base class skills relevant.

    Despite my concerns over watered down skills or broken comination of skills i fully support Classes AND jobs co-existing and flourishing.
    Good points like someone else said they could make class only skills also. I would certainly use Cnj if it had an quake spell that could only be used on CNJ, that would boost cnj's soloing skills.
    (0)

  5. #5
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I neva eva use classes anymore!
    (2)

  6. #6
    Player
    Marcellus_Cassius's Avatar
    Join Date
    Jun 2011
    Posts
    318
    Character
    Marcellus Cassius
    World
    Hyperion
    Main Class
    Warrior Lv 70
    I just hate the inventory stress this dual system presents.
    (0)

  7. #7
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Marcellus_Cassius View Post
    I just hate the inventory stress this dual system presents.
    Well now that won't be so much of a problem since you'll be able to store job gear in the armoire.

  8. #8
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    I don't think they're going to completely restructure a system they've been working on for the past year.
    Besides, we're in a very early stage of their creation. It's going to be a little bumpy for a while.
    (0)

  9. #9
    Player
    Brabus's Avatar
    Join Date
    Apr 2012
    Posts
    9
    Character
    Brabus Ironclad
    World
    Ragnarok
    Main Class
    Carpenter Lv 50
    I love the new af but there are only a couple of jobs thats i would use...whether linkshell party, pick-up or what ever i always try and use my thm, cos as mentioned in previous postes blm sucks at staying alive, yea you got cameleon n stuff but where is his survivability. There's no guarrantee that any of your party can keep you alive but you stand a chance with thm.. need more traits from different jobs. Don't get me wrong, it looks good to go out and kick ass in shiney new af buffed upto hilt but practically.. thm rules over blm...
    (0)

  10. #10
    Player
    Lurex's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    458
    Character
    Ian Nai
    World
    Balmung
    Main Class
    Goldsmith Lv 70
    My vote is "yes" classes are still needed for solo content and doing things like Ifrit runs. For example, you could go BLM to Ifrit, but it helps to sometimes go as THM for added Raise.
    (0)

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