Or, to bring it back to topic, we could use different mechanics to solidify White Mage's theme as distinct from Astrologian's, while -also- attempting to solve this problem.
Here, I'll cut out the part of my rework suggestions from three pages ago that offer multiple potential solutions to movement specifically and repost it here just to show some examples:
- New Spell - Afflatus Antimony: Deals unaspected damage with a potency of 100. Lily Cost: 1. Instant Cast. Replaces Fluid Aura.
- Reworked Spell - Fluid Aura: Deals water damage with a potency of 50. Instant Cast. Lily Cost: 1.
- Returning Trait - Secret of the Lily II: Increases your maximum Lily Gauge to 4, Blood Lily Gauge to 4, reduces the number of Afflatus spells needed to put the Blood Lily into full bloom to 2, and increases the potency of Afflatus Misery to 1000.
- Reworked Spell - Cure: Restores Target’s HP. Cure Potency: 450.
Additional Effect: Cleric Stance.
Cleric Stance Effect: Increases the potency of the next Stone, Glare, or Holy you cast by 50% while reducing its cast time by 2.5s. Duration: 15s.
Cast Time: 1.5s.- Returning Spell - Aero III: Deals wind damage with a potency of 90 to target and nearby enemies.
Additional Effect: Wind Damage over Time. Potency: 80. Duration: 9s (Note: Assumes a Glare II potency of 330).
Instant Cast. Radius: 10y.- New Spell - Animus Attendance: Applies a blessing to self or ally, which heals them the next time they suffer damage. Cure Potency: 700. Duration: 20s.
Additional Effect: Enhances target's next offensive spell, autoattack, weaponskill, or ability, causing it to deal additional unaspected damage with a potency of 330 to their primary target, and 40% less to nearby enemies.
Cast Time: Instant. Recast: 20s. Charges: 2. Shares a recast timer with Animus Sanctuary. Range: 30y Radius: 0y (10y for Effect)- New Spell - Animus Sanctuary: Deals Unaspected Damage with a potency of 330 to the first target, and 40% less to nearby enemies.
Additional Effect: Applies a blessing to all party members near target, healing them the next time they suffer damage or upon effect duration expiration. Cure Potency: 400. Duration: 20s.
Cast Time: Instant. Recast: 20s. Charges: 2. Shares a recast timer with Animus Attendance.- Returning Ability - Divine Seal: Increases the potency of the next healing spell cast by 30%. Duration: 15s
Additional Effect: Cleric Stance. Duration: 15s.
Cooldown: 60s. Maximum Charges: 2.- New Ability - Aetherpath: Move quickly to the specified location. Cannot be executed while bound. Cooldown: 90s.
Apart from Aetherpath (which is just Shukuchi), each also has other uses in White Mage's kit. Animus Skills are pre-castable Excog-like heals that are DPS neutral and share a cooldown. Aero III is an AoE DoT that can be used for weaving in single target situations. Cure I is retooled as a 'get out of jail' heal that's less efficient than straight DPS but is more efficient in specific circumstances involving other heals. Divine Seal is an oGCD that is essentially swiftcast for your next filler DPS spell while boosting a healing spell. Then Fluid Aura and Afflatus Antimony are the defacto DPS options for Lilies, with Secret of the Lily II shifting the tax from Misery to Antimony. There's other things I add that mostly have to deal with bringing back the Confession mechanic and tuning its interactions up to 11 but that's a different mess compared to the above.