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  1. #1
    Player
    Grimoire-M's Avatar
    Join Date
    Dec 2015
    Posts
    987
    Character
    Grimoire Mogri
    World
    Hyperion
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Cithaerias_pyropina View Post
    snip
    Or, to bring it back to topic, we could use different mechanics to solidify White Mage's theme as distinct from Astrologian's, while -also- attempting to solve this problem.

    Here, I'll cut out the part of my rework suggestions from three pages ago that offer multiple potential solutions to movement specifically and repost it here just to show some examples:
    1. New Spell - Afflatus Antimony: Deals unaspected damage with a potency of 100. Lily Cost: 1. Instant Cast. Replaces Fluid Aura.
    2. Reworked Spell - Fluid Aura: Deals water damage with a potency of 50. Instant Cast. Lily Cost: 1.
    3. Returning Trait - Secret of the Lily II: Increases your maximum Lily Gauge to 4, Blood Lily Gauge to 4, reduces the number of Afflatus spells needed to put the Blood Lily into full bloom to 2, and increases the potency of Afflatus Misery to 1000.
    4. Reworked Spell - Cure: Restores Target’s HP. Cure Potency: 450.
      Additional Effect: Cleric Stance.
      Cleric Stance Effect: Increases the potency of the next Stone, Glare, or Holy you cast by 50% while reducing its cast time by 2.5s. Duration: 15s.
      Cast Time: 1.5s.
    5. Returning Spell - Aero III: Deals wind damage with a potency of 90 to target and nearby enemies.
      Additional Effect: Wind Damage over Time. Potency: 80. Duration: 9s (Note: Assumes a Glare II potency of 330).
      Instant Cast. Radius: 10y.
    6. New Spell - Animus Attendance: Applies a blessing to self or ally, which heals them the next time they suffer damage. Cure Potency: 700. Duration: 20s.
      Additional Effect: Enhances target's next offensive spell, autoattack, weaponskill, or ability, causing it to deal additional unaspected damage with a potency of 330 to their primary target, and 40% less to nearby enemies.
      Cast Time: Instant. Recast: 20s. Charges: 2. Shares a recast timer with Animus Sanctuary. Range: 30y Radius: 0y (10y for Effect)
    7. New Spell - Animus Sanctuary: Deals Unaspected Damage with a potency of 330 to the first target, and 40% less to nearby enemies.
      Additional Effect: Applies a blessing to all party members near target, healing them the next time they suffer damage or upon effect duration expiration. Cure Potency: 400. Duration: 20s.
      Cast Time: Instant. Recast: 20s. Charges: 2. Shares a recast timer with Animus Attendance.
    8. Returning Ability - Divine Seal: Increases the potency of the next healing spell cast by 30%. Duration: 15s
      Additional Effect: Cleric Stance. Duration: 15s.
      Cooldown: 60s. Maximum Charges: 2.
    9. New Ability - Aetherpath: Move quickly to the specified location. Cannot be executed while bound. Cooldown: 90s.

    Apart from Aetherpath (which is just Shukuchi), each also has other uses in White Mage's kit. Animus Skills are pre-castable Excog-like heals that are DPS neutral and share a cooldown. Aero III is an AoE DoT that can be used for weaving in single target situations. Cure I is retooled as a 'get out of jail' heal that's less efficient than straight DPS but is more efficient in specific circumstances involving other heals. Divine Seal is an oGCD that is essentially swiftcast for your next filler DPS spell while boosting a healing spell. Then Fluid Aura and Afflatus Antimony are the defacto DPS options for Lilies, with Secret of the Lily II shifting the tax from Misery to Antimony. There's other things I add that mostly have to deal with bringing back the Confession mechanic and tuning its interactions up to 11 but that's a different mess compared to the above.
    (1)
    Petition Thread for "Playable Loporrits": https://forum.square-enix.com/ffxiv/threads/436512-Make-them-Playable-You-Cowards
    Are You Happy with the Endwalker Healer Reveal? - Poll: https://strawpoll.vote/polls/2e6mxhnx/vote - Thread: https://forum.square-enix.com/ffxiv/threads/443437-Poll-Are-You-Happy-with-the-Healer-Kit-Reveal-for-Endwalker

    Mechanics are Aesthetics. Graphics don't make interesting gameplay.

  2. #2
    Player
    Almagnus1's Avatar
    Join Date
    Mar 2015
    Location
    Ul'Dah
    Posts
    941
    Character
    Maley Oakensage
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Grimoire-M View Post
    Rework that no one but the post cares about
    Stop posting your garbage all over this forum. If we didn't bite at it in the original thread, it means we're not interested in hearing what you have to say.
    (1)

  3. #3
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Almagnus1 View Post
    you may want to be careful on that or the resident elitist is going to call you a noob for it.
    Immediately followed by:

    Quote Originally Posted by Almagnus1 View Post
    Stop posting your garbage all over this forum.
    ...is just hilarious. "Careful what you write or nasty elitists will be mean, oh brb someone wrote something and I want to be rude to them".
    (5)