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  1. #1
    Player Seraphor's Avatar
    Join Date
    Feb 2018
    Posts
    4,620
    Character
    Seraphor Vhinasch
    World
    Zodiark
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by CKNovel View Post
    It's almost as if... Most battle content and repeated battle content... Are single target fight...
    Think, man, think.

    What did I just said above?
    Only dungeons and Bozja use multiple targets. In Single Target content, which makes almost all savages, ultimates, unreal, extreme, the button is just taking space.
    How much of battle content is single target? Most of it. What's the point of creating a cooldown that will be barely used?

    It's like having a fan while living in a country where temperature will never go beyond 10 degrees.
    Of course you won't use it, but why would get one in the first place?
    There's a Dungeon released in every patch.
    Trials, Raids and Ultimates alternate between patches, and even some of those have multiple targets.
    So I'd say it accounts for at least half of the content, plus anything set in the open world, which includes maps.
    Besides, most people run multiple dungeons a day, via Expert and Levelling roulettes, and only run the higher level content if progging or farming, which usually isn't every day.

    You can't say most content is single target just because you never run dungeons.
    (15)
    Last edited by Seraphor; 05-13-2021 at 01:16 AM.

  2. #2
    Player
    CKNovel's Avatar
    Join Date
    Aug 2019
    Posts
    1,915
    Character
    Cassia Kaedhan
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Seraphor View Post
    There's a Dungeon released in every patch.
    Trials, Raids and Ultimates alternate between patches, and even some of those have multiple targets.
    So I'd say it accounts for at least half of the content, plus anything set in the open world, which includes maps.
    Besides, most people run multiple dungeons a day, via Expert and Levelling roulettes, and only run the higher level content if progging or farming, which usually isn't every day.

    You can't say most content is single target just because you never run dungeons.
    E1S has a phase with 2 target, E6S has a moment where you can use Bio Blaster on both target. I can't think of an extreme with multiple target, there was an add phase in Titania EX but that was it I think.
    We had one ultimate and TEA had 2 phases where Bio-Blaster could be used. Having one or two skills that have AoE variant or specialized in AoE, it's okay.
    But currently there's too much and no more needs to be added. Air Anchor AoE version? Battery spender AoE version? So you'd have 2-3 new things for the whole expansion?

    Just no. Even if it was actually half the content, no more aoe variants. More than rarely being pressed it's a boring choice, it's a filler ability so the design team doesn't have to bother with tweaking the rotation that much.
    If you want more AoE, makes them part of the ST rotation, Ricochet works. Having more than 2 damage buttons that sleeps in your hotbar, that you wouldn't use for a whole raid session is simply wrong, regardless if it's used in some content.

    Adding more AoE variant will just lead to half your job kit sleeping depending on the number of target. Is that what you really want?
    (1)

  3. #3
    Player
    Cithaerias_pyropina's Avatar
    Join Date
    Jan 2020
    Location
    Warrior
    Posts
    365
    Character
    Qynden Peltier
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by CKNovel View Post
    Snip
    I want AoE Verfinishers, kthxbye.
    (5)