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  1. #1
    Player
    Vespar's Avatar
    Join Date
    Mar 2011
    Posts
    2,827
    Character
    Leyna Crosse
    World
    Goblin
    Main Class
    Summoner Lv 100
    What I would like to see, is shield healers get specific shield types or separate shields so that when SCH and Sage or SCH+SCH are in a party they aren't overwriting each other.
    I feel it would be nice so that in groups folks didnt have to worry if they were paired with another shield healer. Pure healers dont have to worry about this.. so it seems only fair.

    Otherwise my only other worry is the stuff folks have been spewing about SE gutting SMN pets. Which I feel is unlikely but you never know.
    (0)

  2. #2
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    I rather see all jobs simplified meaningless new abilities, but rather upgraded abilities as you level.

    Machinist does it correctly, but allowing most abilities to simply be upgraded.

    Right now my Gamepad left stick had my gamepad toolbar Level 50 abilities, 60 abilities, 70 abilities and 80 abilities for all the jobs I have.

    My tanks have WAY to many abilities that I often have to remove depending on the level.

    Why not just keep it simple instead of new abilities just focus on upgrading old ones? Every expansion, we lose or gain an ability. Why not simplify all of the abilities?
    (2)

  3. #3
    Player
    Greyhawk's Avatar
    Join Date
    Aug 2013
    Posts
    698
    Character
    Coven Whitewolf
    World
    Hyperion
    Main Class
    Sage Lv 100
    I would really like to see SMN and BLM get reworked quite honestly. I feel really bad picking BLM up off the floor in every Tower encounter (as well as any other time). SMN is pretty mobile but the dancing around with spells that you have to do is a full-time job that gets to the point of making it no longer interesting. I don't want to see them dumbed down to the point tanks were, but make so they make a little more 'sense' to play. Someone got crazy with the 'if, then' statements on the back end for SMN, lol.

    BLM just needs some absolute mobile love. It's the one reason I don't play the class, and with so much AoE and dancing around on the raid dance floors to avoid dying, it's really taken away (for me) from doing good DPS with it. I'd pretty much default to an RDM, MCH or DNC if I go play DPS, but then I get too worried about the mediocre healing that takes place and end up going AST regardless. :\
    (1)

  4. #4
    Player
    zcrash970's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    552
    Character
    Quinton Lightblaze
    World
    Behemoth
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Greyhawk View Post
    snip
    That's... that's literally the point of BLM. Its the turret and gives high dps for "lack of movement." If you know what you're doing, it's a very mobile class and will have movement options when you need them
    (17)
    Last edited by zcrash970; 05-13-2021 at 01:57 AM.
    I'm just some guy...

  5. #5
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,536
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Greyhawk View Post
    Snippity Snap
    With skills like xenoglossy, sharpcast to force thundercloud and firestarter procs, triple cast, swiftcast, aetherflow and between the lines, BLM is actually extremely mobile in bursts, and is more than capable of functioning during high movement phases when necessary. Good applications of manaward will also allow a BLM to eat an aoe and continue their onslaught without melting like an ice cream out in the sun.

    If anything, RDM actually lose the most damage out of the three casters during heavy movement due to not having the plethora of instant cast skills and phases a SMN has, or the aforementioned abilities BLM has. Outside of dualcast, swiftcast, corps-a-corps and displacement, RDM only has reprise as a movement tool which eats into their Black/White mana gauge.
    (2)

  6. #6
    Player
    Bright-Flower's Avatar
    Join Date
    Jul 2018
    Posts
    2,828
    Character
    Nyr Ardyne
    World
    Balmung
    Main Class
    Paladin Lv 100
    Yeah. If your focus is just on endgame progression and you only run dungeons once for msq or w/e sure you may not use aoe that much.

    But for those of us who do run dungeons a lot for leveling or tomes etc, aoe is something we do a lot.
    (1)

  7. #7
    Player
    Acece's Avatar
    Join Date
    Jul 2019
    Posts
    241
    Character
    Acece Ace
    World
    Diabolos
    Main Class
    Samurai Lv 90
    All three healers need an overhaul
    (5)
    Last edited by Acece; 05-13-2021 at 01:47 AM.

  8. #8
    Player
    Raiya's Avatar
    Join Date
    Aug 2011
    Posts
    461
    Character
    Raiya Li
    World
    Ragnarok
    Main Class
    Dancer Lv 100
    Hoping they restore Aero III for WHM as a starter I was annoyed over the removal of the flashiest AoE DoT. Also hoping healers get better reworks on their DPS side as well, we like to heal but we dont want to be railroaded into only healing with a 2 button DPS routine.
    (8)

  9. #9
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,197
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Raiya View Post
    Hoping they restore Aero III for WHM as a starter I was annoyed over the removal of the flashiest AoE DoT. Also hoping healers get better reworks on their DPS side as well, we like to heal but we dont want to be railroaded into only healing with a 2 button DPS routine.
    Aeoro III was so satisfying to cast. The animation was neat, the spell effect was impressive, and the sound really hit the ear well. It was also incredibly useful to have an AoE DOT, so of course they removed it because everyone really enjoyed it.
    (2)

  10. #10
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Raiya View Post
    Hoping they restore Aero III for WHM as a starter I was annoyed over the removal of the flashiest AoE DoT. Also hoping healers get better reworks on their DPS side as well, we like to heal but we dont want to be railroaded into only healing with a 2 button DPS routine.
    And it had the best animation too...I miss the windmill twirl you do when you cast it.
    (1)

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