Quote Originally Posted by SpeckledBurd View Post
I mean your original suggestion was fine on paper and pretty in line with how the devs develop skills now, but I think we can infer from the tenor of the discussion that followed that people don't really care for Perfect Balance and Leaden Bootshine as they're currently implemented. By extension there isn't a ton of interest in making the Perfect Balance phase cap off with a new skill that is functionally Leaden Bootshine Plus, and we'd rather see something else instead of building on it in the future.

There isn't a need to try and salvage something that people don't like about Monk. On some level the many half-assed attempts at doing that is what lead to Greased Lightning ultimately being removed when there were clear ways to make it work in content, and more often than not it's what has caused Monk to be a graveyard of pointless traits and skills.
To be fair, there are also plenty of people out there who like the bootshine rotation as a baseline but have other problems with the job (useless skills, lack of build-up, tornado kick animation clipping, etc). The people talking recently aren't representative of everyone. You are right that my suggestion is in line with how the devs develop, which was my intent in making it. I think it just adds onto what we have, making it more satisfying, while being something I could actually see them doing. I don't think it would make the job any worse per se. I am just keeping my expectations low and offering up one suggestion for now that is feasible. I would like to see a really cool system like blitzes and whatnot implemented in the future though. Another idea is to have the bootshine plus be used during downtime but make PB more nuanced somehow