I think there are better things to strive for than Bootshine as the 'largest hit'. In 2.0 you had a fair number of buffs/debuffs to keep up;
- Dragon Kick: -10% INT/Blunt Resistance Debuff
- Touch of Death: DoT
- Demolish: Better DoT, strongest action.
- Twin Snakes: +10% Damage
- Greased Lightning: 3rd stack giving +30% damage
Monk was KNOWN for being the 'wind-up DPS'. The thrill of the job was starting out as the WORST damage dealer in the party and becoming the best so long as you kept up your buffs/debuffs, executed your positionals correctly, and at one point exercise good TP management.
There were more things to strive for than an upgraded Bootshine. Using an ability without all of your buffs/debuffs was a difference of 40% damage and now that 40% is 10%.
I am glad you find fun in the job. I have played it since 2014 and still love it, but if I'm being honest.. I play SCH more these days. :/ Monk was hard, and I loved that, but now it just feels like a DRG holding spearheads without a pole.
One last thing. Why does DRAGON KICK make your ONE punching ability stronger? How does THAT makes sense? DK is such an awesome animation, and reducing blunt resistance was a suitable consequence of a foot falling down upon your enemy.