Quote Originally Posted by Amh_Wilzuun View Post
I do think that people sometimes forget about the positionals and faster GCD when talking about MNK being too simple of a rotation compared to other jobs.
Being fast and having positionals is the only thing MNK has, though. That alone can't make a rotation complex, it's how you're supposed to manage both of those things on top of existing job mechanics, which MNK currently does not have. At least not any that actually impact the rotation in a meaningful or interesting way.