Quote Originally Posted by Amh_Wilzuun View Post
This sounds less satisfying and fun than the current iteration of the job where you work toward bootshine as the big damage attack. MNK already has a damage buff they maintain during their combos and another one to maintain sounds boring compared to the leaden fist buff. I also don’t see how it makes the monk more about the form based combos since there’s still gonna be an optional rotation to stick to, just without the satisfying bootshines. And if you don’t like perfect balance, suggest a better version of a burst phase. Saying it’s just spamming bootshine is still kinda disingenuous, but if you wanted to make it more complex to build towards a big attack that could be cool.
It's fundamentally the same feel and it opens up the opportunity for the big hit that you build some other way as Vent suggested rather than doubling down on Leaden Bootshines. Again, I frankly don't consider Leaden Bootshine to be satisfying as a big hit at all and the amount of potency tied up in its positional is so high that it's actually something of an issue since it's functionally the same as missing every single positional a Dragoon would have in both combos all tied up on one GCD. I'd rather see Tornado Kick be turned into a Weaponskill so we can actually see it's entire animation and have it be the final blow of a Riddle of Fire window, or properly executing 15 positionals consecutively giving you a resource that would cut the recast of Six Sided Star in half allowing it to be used rotationally. There's plenty of more interesting things that can be done with Monk's kit than leaning into Bootshine.

It's no more disingenuous to say that you spam Leaden Bootshine during Perfect Balance than it is to say you spam Fell Cleave in Inner Release. That's just what you do in it, to the point where it's optimal to allow Twin Snakes to fall off in the middle of Riddle of Fire to continue spamming it.

As for something else Perfect Balance could be: Blitzes. I said this during the 90 page Monk Needs a Rework thread, but Perfect Balance could be used to tie the Form Based combos into the Blitz System. You activate Perfect Balance and will be able to do a short string of Weaponskills in an order that would correspond to a given sequence of Opo Opo, Coeurl, and Raptor skills. The correct sequence would allow you to use some sort of finishing move like Suplex, Dolphin Blow, Rising Phoenix, or Phantom Rush. Unlike Dances or Ninjutsus, you'd still execute the skills during your Blitz period rather than just doing some other animation.