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  1. #1
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Amh_Wilzuun View Post
    MNK is gonna have an emphasis on bootshine unless you want to radically redesign the job from the ground up. This just makes the current gameplay more satisfying. Also I don’t know what you read but my PB suggestion was just to prevent misalignment. You are still alternating DK and BS. If you want to de-emphasize bootshine then you could do a mechanic like this on other forms. I originally tried to think up a version of this with your couerl form third combo buttons, but it was much harder to align everything while also fitting it into the burst window.

    I just like my current suggestion because it wouldn’t change up the flow of the rotation too much which I actually quite like, just make it meatier with a little less margin for error.
    You really don't have to radically redesign the job from the ground up to take the emphasis off of bootshine, you just have to change Dragon Kick back to an effect that slightly buffs every action instead of hyper charging one. That's functionally what it was as the blunt debuff, and if Dragon Kick were just a 10% Crit or Direct Hit buff to the Monk then it would do that without the need for a phase where you spam Leaden Bootshines.

    There's been a lot to dislike about Shadowbringers Monk and while Leaden Bootshine isn't the worst thing about it, I still don't care for it. It's still part of the continued trend where Monk's original design has been weakened by implementing system wide changes to Monk when the job's form based combos made it work differently. I'd rather they change it back to something more similar to what it was pre-Shadowbringers rather than lean into Shadowbringers errors any further.
    (3)
    Last edited by SpeckledBurd; 06-01-2021 at 01:28 AM.