Monk has a fast GCD, and way more reliance on positionals (and thus managing RoE and TN) to offset that easier buff management. Its not like huton is much work to maintain, nor is blood of the dragon at max level. In fact BotD is just automatic, and not even downtime can stop you besides cutscenes. Its true that some of the urgency on monk is gone, but I think the job still feels fun and active.

Plus I have so many bad memories of losing GL in a dungeon. At least in trials and raids, you know when you are going to lose it, but in dungeons it varied a lot depending on the party.

I think the monk rework puts it in a good place for 6.0. It feels incomplete right now because it is. 5.4 was a bandaid, and you can see it in all of our vestigial skills, but it puts us in a place where the job can actually be built upon now. Doesn't mean 6.0 will be good necessarily, but I think monk has potential right now.