After greased lightning rework i really enjoy monk, before that it was just a pain to keep it up and then also lose it with tornado kick.
After greased lightning rework i really enjoy monk, before that it was just a pain to keep it up and then also lose it with tornado kick.
Might be Stockholm Syndrome... but now that it's gone I kind of miss it? Like I feel like the sense of urgency the job used to have is gone, and there's nothing left to fill that gap back in. Twin Snakes is a joke to maintain, and now it's really the only melee job without a similar buff to watch. Dragoon has its blood of the dragon, ninja has huton, and while about as deep as twin snakes now, samurai at both it's jinpu and shifu buffs (so one more timer than monk) to watch. I really hope that there's at least something to bring that sense of speed and urgency back, though not so parasitic as greased lightning was.
Monk has a fast GCD, and way more reliance on positionals (and thus managing RoE and TN) to offset that easier buff management. Its not like huton is much work to maintain, nor is blood of the dragon at max level. In fact BotD is just automatic, and not even downtime can stop you besides cutscenes. Its true that some of the urgency on monk is gone, but I think the job still feels fun and active.
Plus I have so many bad memories of losing GL in a dungeon. At least in trials and raids, you know when you are going to lose it, but in dungeons it varied a lot depending on the party.
I think the monk rework puts it in a good place for 6.0. It feels incomplete right now because it is. 5.4 was a bandaid, and you can see it in all of our vestigial skills, but it puts us in a place where the job can actually be built upon now. Doesn't mean 6.0 will be good necessarily, but I think monk has potential right now.
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