Quote Originally Posted by wereotter View Post
They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.
Last thing I saw on this rework was that the changes were put in mid-Shadowbringers so that Monks wouldn't have to wait until the next expansion for the rework. That sounds to me like what we have *is* the rework, and we're likely going to get the small smattering of skills as usual for next expansion.

Yeah, the new skills won't be about GL maintenence, thank heavens, but frankly we never needed as many as we had. They just kept giving us GL maintenance buttons because that's all they could think to do. But hey, I'm down for being pleasantly surprised.