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  1. #1
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,105
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Powercow View Post
    A lot of us old Monk players are super jaded. I appreciate the optimism, and it's entirely possible Monk will get some cool, badass feature in EW that makes then super interesting and fun but... well like I've said before, if SE knew how to do that they woulda done it when Monk stagnated hard going into Stormblood.

    I mean, Monk was gutted going into Shadowbringers and are you really going to sit there and say that was all just setup for the next expansion? What if EW monk sucks too, is that acceptable because obviously that's just setup for the NEXT NEXT expansion after? Is there some point we can say, hey, no, let's not make a framework for something good and let's actually make it good?
    They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.
    (0)

  2. #2
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    783
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by wereotter View Post
    They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.
    Last thing I saw on this rework was that the changes were put in mid-Shadowbringers so that Monks wouldn't have to wait until the next expansion for the rework. That sounds to me like what we have *is* the rework, and we're likely going to get the small smattering of skills as usual for next expansion.

    Yeah, the new skills won't be about GL maintenence, thank heavens, but frankly we never needed as many as we had. They just kept giving us GL maintenance buttons because that's all they could think to do. But hey, I'm down for being pleasantly surprised.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  3. #3
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,157
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Take from someone into casual PvE content but super into PvP:

    I enjoy the current monk quite a bit. It's my favourite DPS to play. That said, I can tell it is a little undercooked. PvE Monk has fat to trim and three buttons to use for disengagement of which none of them feel good... well, Anatman feels cool but it's just rarely a good option. Fist stances feel like they have no reason to exist. For PvP, monk is almost perfect for Feast, but a mixed bag elsewhere... needs a projectile or escape.

    Looking forward to the rest of the revisions. I honestly don't think a lot has to change from a fun standpoint personally, yet. I cannot deny the lower usage numbers in both casual PvE as well as raiding.
    (0)