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  1. #11
    Player
    Vyrerus's Avatar
    Join Date
    May 2014
    Location
    The Interdimensional Rift
    Posts
    3,597
    Character
    Vicious Zvahl
    World
    Excalibur
    Main Class
    Machinist Lv 100
    Just answering OP:

    It's super boring. There's almost nothing to manage. You don't get to see Tornado Kick's animation because it's too long. Perfect Balance got reinvented into what it'd been driven towards with the addition of Leaden Fist(as shown with DRG's Raiden Thrust, they could have had Bootshine transform into this when conditions are met... ugh).

    All in all, it was more fun to play prior to the rework, but supposedly it's what Bhearil said, and they've scorched the earth so they may begin again, make something "new" out of what remains.
    (6)

    (Signature portrait by Amaipetisu)

    "I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore

  2. #12
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,301
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Powercow View Post
    I mean, Monk was gutted going into Shadowbringers and are you really going to sit there and say that was all just setup for the next expansion?
    For all that matters, they could've left Monk untouched and do everything all at once in EW, both the gutting and the renewal. I suspect they experimented with the gutting mid-xpac to test the grounds or something? I don't know. To me Monk before was insufferable because of GL and all the other issues and after the gut is insufferable because of how bland it is, so to me personally it wouldn't matter a lot.

    Quote Originally Posted by Powercow View Post
    What if EW monk sucks too, is that acceptable because obviously that's just setup for the NEXT NEXT expansion after? Is there some point we can say, hey, no, let's not make a framework for something good and let's actually make it good?
    That's the risk with any expansion. The progression system that XIV lives on with cumulative additions as the level tiers go up can mean anything to any job... Something that works beautifully nowadays like BLM can break just by the addition of 1 new spell or 1 new mechanic. Or the new "remake" might not personally please you, despite being well made... Or the worst case scenario is that they'll just fail and try again in 7.0.
    (0)

  3. #13
    Player
    Imshail's Avatar
    Join Date
    Nov 2018
    Posts
    11
    Character
    Imshail G'ven
    World
    Cerberus
    Main Class
    Machinist Lv 80
    It's boring.
    (3)

  4. #14
    Player
    Stormfur's Avatar
    Join Date
    May 2014
    Location
    The World of Darkness
    Posts
    2,778
    Character
    Hex Pathcrosser
    World
    Leviathan
    Main Class
    Dragoon Lv 72
    Thank you.. I keep hoping that monk will see the same kind of attention like machinist did... I mean it was a class with such cool potential but so many shoehorned abilities and managing everything in the wildfire window wasn't fun at all. Now, machinist is much better and actually fun to me although there are definitely areas where it could get some love, too. An overhaul like that takes time...I get it, so I'm kinda holding my breath because the dev team is already giving our damage scaling a do-over + 2 new classes + everything else, it just seems like a lot to fit into a few months. I guess I'm cautiously optomistic. I want to love monk again!
    (0)

  5. #15
    Player
    Brandedblade's Avatar
    Join Date
    Nov 2017
    Location
    Limsa Lominsa
    Posts
    841
    Character
    Gunther Frey
    World
    Balmung
    Main Class
    Scholar Lv 90
    I think it's fun enough, I'm currently leveling and it feels good not having to either a) Constantly ramp up or B) mindlessly spam buttons between pulls to prevent yourself from loosing stacks. I definitely find it more fun overall to play then ninja, especially with all the constant moving you do to land positionals.
    (1)

  6. #16
    Player
    SpeckledBurd's Avatar
    Join Date
    Oct 2016
    Location
    Ul'dah
    Posts
    708
    Character
    K'ahli K'uhla'tor
    World
    Balmung
    Main Class
    Monk Lv 100
    Quote Originally Posted by Powercow View Post
    A lot of us old Monk players are super jaded. I appreciate the optimism, and it's entirely possible Monk will get some cool, badass feature in EW that makes then super interesting and fun but... well like I've said before, if SE knew how to do that they woulda done it when Monk stagnated hard going into Stormblood.
    It's also the case that this isn't the first time Monk has been in this situation. In Heavensward Monk had major issues and the devs declared that the job balance was overall too screwed up for them to do anything further, so they gave up and gave us Stormblood Monk, which was very poorly received on Launch. Then after all of Stormblood and all of the criticism of that, where the devs actively said on Stream that they thought Stormblood Monk was a poor direction for the job and that they were taking feedback to improve it they made... Shadowbringers Monk, which was basically just 4.0 Monk but worse. The most attention they ever gave Monk was the 5.4 changes and as VentVanitas so summarized so well, they arguably made the job feel worse by exacerbating existing problems.

    The devs have by their own actions given every reason for Monk players to be skeptical that the job will ever get better, so I imagine people are going to continue complaining until they prove us wrong. Maybe they will, but twice bitten, thrice shy at this point.
    (9)

  7. #17
    Player
    wereotter's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    2,104
    Character
    Antony Gabbiani
    World
    Faerie
    Main Class
    Viper Lv 100
    Quote Originally Posted by Powercow View Post
    A lot of us old Monk players are super jaded. I appreciate the optimism, and it's entirely possible Monk will get some cool, badass feature in EW that makes then super interesting and fun but... well like I've said before, if SE knew how to do that they woulda done it when Monk stagnated hard going into Stormblood.

    I mean, Monk was gutted going into Shadowbringers and are you really going to sit there and say that was all just setup for the next expansion? What if EW monk sucks too, is that acceptable because obviously that's just setup for the NEXT NEXT expansion after? Is there some point we can say, hey, no, let's not make a framework for something good and let's actually make it good?
    They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.
    (0)

  8. #18
    Player
    Powercow's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    777
    Character
    Powercow Cowcow
    World
    Excalibur
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by wereotter View Post
    They actually told us this rework was like it is because they're setting up the job better for next expansion, though. Other job reworks have not had that same caveat from the developers. Additionally, you could argue that unlike jobs like machinist or ninja, monk just didn't have a deep well of skills to alter in order to do a massive rework when you consider just how many skills were passive skills that existed only to maintain greased lightning. Could they have done something more interesting? Absolutely. But we do have to realize they were working with a much more shallow pool of potential skills than they were with other jobs.
    Last thing I saw on this rework was that the changes were put in mid-Shadowbringers so that Monks wouldn't have to wait until the next expansion for the rework. That sounds to me like what we have *is* the rework, and we're likely going to get the small smattering of skills as usual for next expansion.

    Yeah, the new skills won't be about GL maintenence, thank heavens, but frankly we never needed as many as we had. They just kept giving us GL maintenance buttons because that's all they could think to do. But hey, I'm down for being pleasantly surprised.
    (3)
    If someone wins an argument, they have learned nothing.

    FOR DOCKHAND!

  9. #19
    Player
    Esmoire's Avatar
    Join Date
    Dec 2018
    Location
    Gold Saucer
    Posts
    1,127
    Character
    Mei Coincounter
    World
    Ultros
    Main Class
    Goldsmith Lv 100
    Take from someone into casual PvE content but super into PvP:

    I enjoy the current monk quite a bit. It's my favourite DPS to play. That said, I can tell it is a little undercooked. PvE Monk has fat to trim and three buttons to use for disengagement of which none of them feel good... well, Anatman feels cool but it's just rarely a good option. Fist stances feel like they have no reason to exist. For PvP, monk is almost perfect for Feast, but a mixed bag elsewhere... needs a projectile or escape.

    Looking forward to the rest of the revisions. I honestly don't think a lot has to change from a fun standpoint personally, yet. I cannot deny the lower usage numbers in both casual PvE as well as raiding.
    (0)

  10. #20
    Player
    White_Wolf_X's Avatar
    Join Date
    Aug 2013
    Posts
    619
    Character
    Fang Wolfheart
    World
    Zodiark
    Main Class
    Machinist Lv 100
    After greased lightning rework i really enjoy monk, before that it was just a pain to keep it up and then also lose it with tornado kick.
    (0)

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